26 lines
No EOL
600 B
C#
26 lines
No EOL
600 B
C#
using System;
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using WingsEmu.Game._packetHandling;
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namespace WingsEmu.Game.Mates.Events;
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public class MateReviveEvent : PlayerEvent
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{
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public MateReviveEvent(IMateEntity mateEntity, bool delayed)
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{
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MateEntity = mateEntity;
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Delayed = delayed;
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}
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public MateReviveEvent(IMateEntity mateEntity, bool delayed, Guid expectedGuid)
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{
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MateEntity = mateEntity;
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Delayed = delayed;
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ExpectedGuid = expectedGuid;
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}
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public IMateEntity MateEntity { get; set; }
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public bool Delayed { get; set; }
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public Guid ExpectedGuid { get; set; }
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} |