using System; using WingsEmu.Game._packetHandling; namespace WingsEmu.Game.Mates.Events; public class MateReviveEvent : PlayerEvent { public MateReviveEvent(IMateEntity mateEntity, bool delayed) { MateEntity = mateEntity; Delayed = delayed; } public MateReviveEvent(IMateEntity mateEntity, bool delayed, Guid expectedGuid) { MateEntity = mateEntity; Delayed = delayed; ExpectedGuid = expectedGuid; } public IMateEntity MateEntity { get; set; } public bool Delayed { get; set; } public Guid ExpectedGuid { get; set; } }