25 lines
No EOL
1.2 KiB
C#
25 lines
No EOL
1.2 KiB
C#
using System.Collections.Generic;
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using WingsEmu.Game.Items;
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using WingsEmu.Game.Warehouse;
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using WingsEmu.Packets.Enums;
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namespace WingsEmu.Game.Inventory;
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public interface IPartnerInventoryComponent
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{
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public IReadOnlyList<PartnerInventoryItem> PartnerGetEquippedItems(short partnerSlot);
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public IReadOnlyList<PartnerInventoryItem> GetPartnersEquippedItems();
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public void PartnerEquipItem(InventoryItem item, short partnerSlot);
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public void PartnerEquipItem(GameItemInstance item, short partnerSlot);
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public void PartnerTakeOffItem(EquipmentType type, short partnerSlot);
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public PartnerInventoryItem PartnerGetEquippedItem(EquipmentType type, short partnerSlot);
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public void AddPartnerWarehouseItem(GameItemInstance item, short slot);
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public void RemovePartnerWarehouseItem(short slot);
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public PartnerWarehouseItem GetPartnerWarehouseItem(short slot);
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public IReadOnlyList<PartnerWarehouseItem> PartnerWarehouseItems();
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public byte GetPartnerWarehouseSlots();
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public byte GetPartnerWarehouseSlotsWithoutBackpack();
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public bool HasSpaceForPartnerWarehouseItem();
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public bool HasSpaceForPartnerItemWarehouse(int itemVnum, short amount = 1);
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} |