server-master/srcs/WingsAPI.Game/Mates/MateEntity.MonsterData.cs
2026-02-10 18:21:30 +01:00

107 lines
No EOL
4 KiB
C#

using System;
using System.Collections.Generic;
using WingsAPI.Data.Drops;
using WingsEmu.DTOs.BCards;
using WingsEmu.Game._enum;
using WingsEmu.Game.Skills;
using WingsEmu.Packets.Enums;
using WingsEmu.Packets.Enums.Battle;
namespace WingsEmu.Game.Mates;
public partial class MateEntity
{
public short AmountRequired { get; }
public byte ArmorLevel { get; }
public AttackType AttackType { get; }
public byte AttackUpgrade { get; }
public byte BasicCastTime { get; }
public short BasicCooldown { get; }
public byte BasicRange { get; }
public short AttackEffect { get; }
public short BasicHitChance { get; }
public bool CanBeCollected { get; }
public bool CanBeDebuffed { get; }
public bool CanBeCaught { get; }
public bool CanBePushed { get; }
public bool CanRegenMp { get; }
public bool CanWalk { get; }
public int CellSize { get; }
public int CleanDamageMin { get; }
public int CleanDamageMax { get; }
public int CleanHitRate { get; }
public int CleanMeleeDefence { get; }
public int CleanRangeDefence { get; }
public int CleanMagicDefence { get; }
public int CleanDodge { get; }
public int CleanHp { get; }
public int CleanMp { get; }
public short BaseCloseDefence { get; }
public short BaseConcentrate { get; }
public short BaseCriticalChance { get; }
public short BaseCriticalRate { get; }
public bool DamagedOnlyLastJajamaruSkill { get; }
public int BaseDamageMaximum { get; }
public int BaseDamageMinimum { get; }
public short BaseDarkResistance { get; }
public short DeathEffect { get; }
public int BaseMaxHp { get; }
public int BaseMaxMp { get; }
public byte DefenceUpgrade { get; }
public bool DisappearAfterHitting { get; }
public bool DisappearAfterSeconds { get; }
public bool DisappearAfterSecondsMana { get; }
public short DistanceDefenceDodge { get; }
public byte BaseElement { get; }
public short BaseElementRate { get; }
public short BaseFireResistance { get; }
public FactionType? SuggestedFaction { get; }
public int GiveDamagePercentage { get; }
public int GroupAttack { get; }
public bool HasMode { get; }
public int RawHostility { get; }
public int IconId { get; }
public bool IsPercent { get; }
public int JobXp { get; }
public byte BaseLevel { get; }
public short BaseLightResistance { get; }
public short MagicMpFactor { get; }
public short MeleeHpFactor { get; }
public sbyte MinimumAttackRange { get; }
public int MonsterVNum { get; }
public string Name { get; }
public byte NoticeRange { get; }
public bool OnDefenseOnlyOnce { get; }
public short PermanentEffect { get; }
public MonsterRaceType MonsterRaceType { get; }
public byte MonsterRaceSubType { get; }
public short RangeDodgeFactor { get; }
public TimeSpan BaseRespawnTime { get; }
public int SpawnMobOrColor { get; }
public byte BaseSpeed { get; }
public int SpriteSize { get; }
public int TakeDamages { get; }
public short VNumRequired { get; }
public short BaseWaterResistance { get; }
public byte WeaponLevel { get; }
public byte WinfoValue { get; }
public int Xp { get; }
public byte MaxTries { get; }
public short CollectionCooldown { get; }
public byte CollectionDanceTime { get; }
public bool TeleportRemoveFromInventory { get; }
public short BasicDashSpeed { get; }
public bool ModeIsHpTriggered { get; }
public byte ModeLimiterType { get; }
public short ModeRangeTreshold { get; }
public short ModeCModeVnum { get; }
public short ModeHpTresholdOrItemVnum { get; }
public short MidgardDamage { get; }
public bool HasDash { get; }
public bool DropToInventory { get; }
public IReadOnlyList<DropDTO> Drops { get; }
public bool CanSeeInvisible { get; }
public IReadOnlyList<BCardDTO> BCards { get; }
public IReadOnlyList<BCardDTO> ModeBCards { get; }
public IReadOnlyList<INpcMonsterSkill> MonsterSkills { get; }
}