using System; using System.Collections.Generic; using WingsAPI.Data.Drops; using WingsEmu.DTOs.BCards; using WingsEmu.Game._enum; using WingsEmu.Game.Skills; using WingsEmu.Packets.Enums; using WingsEmu.Packets.Enums.Battle; namespace WingsEmu.Game.Mates; public partial class MateEntity { public short AmountRequired { get; } public byte ArmorLevel { get; } public AttackType AttackType { get; } public byte AttackUpgrade { get; } public byte BasicCastTime { get; } public short BasicCooldown { get; } public byte BasicRange { get; } public short AttackEffect { get; } public short BasicHitChance { get; } public bool CanBeCollected { get; } public bool CanBeDebuffed { get; } public bool CanBeCaught { get; } public bool CanBePushed { get; } public bool CanRegenMp { get; } public bool CanWalk { get; } public int CellSize { get; } public int CleanDamageMin { get; } public int CleanDamageMax { get; } public int CleanHitRate { get; } public int CleanMeleeDefence { get; } public int CleanRangeDefence { get; } public int CleanMagicDefence { get; } public int CleanDodge { get; } public int CleanHp { get; } public int CleanMp { get; } public short BaseCloseDefence { get; } public short BaseConcentrate { get; } public short BaseCriticalChance { get; } public short BaseCriticalRate { get; } public bool DamagedOnlyLastJajamaruSkill { get; } public int BaseDamageMaximum { get; } public int BaseDamageMinimum { get; } public short BaseDarkResistance { get; } public short DeathEffect { get; } public int BaseMaxHp { get; } public int BaseMaxMp { get; } public byte DefenceUpgrade { get; } public bool DisappearAfterHitting { get; } public bool DisappearAfterSeconds { get; } public bool DisappearAfterSecondsMana { get; } public short DistanceDefenceDodge { get; } public byte BaseElement { get; } public short BaseElementRate { get; } public short BaseFireResistance { get; } public FactionType? SuggestedFaction { get; } public int GiveDamagePercentage { get; } public int GroupAttack { get; } public bool HasMode { get; } public int RawHostility { get; } public int IconId { get; } public bool IsPercent { get; } public int JobXp { get; } public byte BaseLevel { get; } public short BaseLightResistance { get; } public short MagicMpFactor { get; } public short MeleeHpFactor { get; } public sbyte MinimumAttackRange { get; } public int MonsterVNum { get; } public string Name { get; } public byte NoticeRange { get; } public bool OnDefenseOnlyOnce { get; } public short PermanentEffect { get; } public MonsterRaceType MonsterRaceType { get; } public byte MonsterRaceSubType { get; } public short RangeDodgeFactor { get; } public TimeSpan BaseRespawnTime { get; } public int SpawnMobOrColor { get; } public byte BaseSpeed { get; } public int SpriteSize { get; } public int TakeDamages { get; } public short VNumRequired { get; } public short BaseWaterResistance { get; } public byte WeaponLevel { get; } public byte WinfoValue { get; } public int Xp { get; } public byte MaxTries { get; } public short CollectionCooldown { get; } public byte CollectionDanceTime { get; } public bool TeleportRemoveFromInventory { get; } public short BasicDashSpeed { get; } public bool ModeIsHpTriggered { get; } public byte ModeLimiterType { get; } public short ModeRangeTreshold { get; } public short ModeCModeVnum { get; } public short ModeHpTresholdOrItemVnum { get; } public short MidgardDamage { get; } public bool HasDash { get; } public bool DropToInventory { get; } public IReadOnlyList Drops { get; } public bool CanSeeInvisible { get; } public IReadOnlyList BCards { get; } public IReadOnlyList ModeBCards { get; } public IReadOnlyList MonsterSkills { get; } }