server-master/srcs/_plugins/WingsEmu.Plugins.BasicImplementation/ItemUsage/Main/Special/ItemSpawnHandler.cs
2026-02-10 18:21:30 +01:00

33 lines
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1.2 KiB
C#

using System.Threading.Tasks;
using WingsAPI.Game.Extensions.ItemExtension.Inventory;
using WingsEmu.Game._enum;
using WingsEmu.Game._ItemUsage;
using WingsEmu.Game._ItemUsage.Event;
using WingsEmu.Game.Entities;
using WingsEmu.Game.Entities.Event;
using WingsEmu.Game.Networking;
using WingsEmu.Packets.Enums;
namespace WingsEmu.Plugins.BasicImplementations.ItemUsage.Main.Special;
public class ItemSpawnHandler : IItemHandler
{
private readonly INpcEntityFactory _npcEntityFactory;
public ItemSpawnHandler(INpcEntityFactory npcEntityFactory) => _npcEntityFactory = npcEntityFactory;
public ItemType ItemType => ItemType.Special;
public long[] Effects { get; } = { (short)ItemEffectVnums.SPAWN_NPC };
public async Task HandleAsync(IClientSession session, InventoryUseItemEvent e)
{
INpcEntity npcEntity = _npcEntityFactory.CreateNpc(e.Item.ItemInstance.GameItem.EffectValue, session.CurrentMapInstance);
if (npcEntity == null)
{
return;
}
await session.RemoveItemFromInventory(item: e.Item, amount: 1);
await npcEntity.EmitEventAsync(new MapJoinNpcEntityEvent(npcEntity, session.PlayerEntity.PositionX, session.PlayerEntity.PositionY));
}
}