33 lines
No EOL
1.2 KiB
C#
33 lines
No EOL
1.2 KiB
C#
using System.Threading.Tasks;
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using WingsAPI.Game.Extensions.ItemExtension.Inventory;
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using WingsEmu.Game._enum;
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using WingsEmu.Game._ItemUsage;
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using WingsEmu.Game._ItemUsage.Event;
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using WingsEmu.Game.Entities;
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using WingsEmu.Game.Entities.Event;
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using WingsEmu.Game.Networking;
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using WingsEmu.Packets.Enums;
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namespace WingsEmu.Plugins.BasicImplementations.ItemUsage.Main.Special;
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public class ItemSpawnHandler : IItemHandler
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{
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private readonly INpcEntityFactory _npcEntityFactory;
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public ItemSpawnHandler(INpcEntityFactory npcEntityFactory) => _npcEntityFactory = npcEntityFactory;
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public ItemType ItemType => ItemType.Special;
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public long[] Effects { get; } = { (short)ItemEffectVnums.SPAWN_NPC };
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public async Task HandleAsync(IClientSession session, InventoryUseItemEvent e)
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{
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INpcEntity npcEntity = _npcEntityFactory.CreateNpc(e.Item.ItemInstance.GameItem.EffectValue, session.CurrentMapInstance);
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if (npcEntity == null)
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{
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return;
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}
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await session.RemoveItemFromInventory(item: e.Item, amount: 1);
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await npcEntity.EmitEventAsync(new MapJoinNpcEntityEvent(npcEntity, session.PlayerEntity.PositionX, session.PlayerEntity.PositionY));
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}
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} |