server-master/srcs/_plugins/Plugin.FamilyImpl/FamilyChangeFactionEventHandler.cs
2026-02-10 18:21:30 +01:00

76 lines
No EOL
2.9 KiB
C#

using System;
using System.Threading;
using System.Threading.Tasks;
using PhoenixLib.Events;
using WingsAPI.Communication.Families;
using WingsAPI.Game.Extensions.ItemExtension.Inventory;
using WingsEmu.Game._enum;
using WingsEmu.Game._i18n;
using WingsEmu.Game.Extensions;
using WingsEmu.Game.Families;
using WingsEmu.Game.Families.Event;
using WingsEmu.Game.Networking;
using WingsEmu.Packets.Enums;
using WingsEmu.Packets.Enums.Chat;
using WingsEmu.Packets.Enums.Families;
namespace Plugin.FamilyImpl
{
public class FamilyChangeFactionEventHandler : IAsyncEventProcessor<FamilyChangeFactionEvent>
{
private readonly IFamilyService _familyService;
private readonly IGameLanguageService _gameLanguageService;
public FamilyChangeFactionEventHandler(IGameLanguageService gameLanguageService, IFamilyService familyService)
{
_gameLanguageService = gameLanguageService;
_familyService = familyService;
}
public async Task HandleAsync(FamilyChangeFactionEvent e, CancellationToken cancellation)
{
IClientSession session = e.Sender;
if (!session.PlayerEntity.IsInFamily())
{
return;
}
if (session.PlayerEntity.GetFamilyAuthority() != FamilyAuthority.Head)
{
session.SendInfo(_gameLanguageService.GetLanguage(GameDialogKey.FAMILY_INFO_NOT_FAMILY_HEAD, session.UserLanguage));
return;
}
if (!Enum.TryParse(e.Faction.ToString(), out FactionType factionType))
{
return;
}
if (factionType == FactionType.Neutral)
{
return;
}
IFamily family = session.PlayerEntity.Family;
FamilyChangeFactionResponse response = await _familyService.ChangeFactionByIdAsync(new FamilyChangeFactionRequest
{
FamilyId = family.Id,
NewFaction = factionType
});
switch (response.Status)
{
case FamilyChangeFactionResponseType.SUCCESS:
await session.RemoveItemFromInventory(factionType == FactionType.Angel ? (int)ItemVnums.ANGEL_EGG_FAMILY : (int)ItemVnums.DEMON_EGG_FAMILY);
break;
case FamilyChangeFactionResponseType.ALREADY_THAT_FACTION:
session.SendMsg(_gameLanguageService.GetLanguage(GameDialogKey.FAMILY_SHOUTMESSAGE_ALREADY_THAT_FACTION, session.UserLanguage), MsgMessageType.Middle);
break;
case FamilyChangeFactionResponseType.UNDER_COOLDOWN:
session.SendMsg(_gameLanguageService.GetLanguage(GameDialogKey.FAMILY_SHOUTMESSAGE_CHANGE_FACTION_UNDER_COOLDOWN, session.UserLanguage), MsgMessageType.Middle);
break;
}
}
}
}