server-master/srcs/_plugins/WingsEmu.Plugins.PacketHandling/Game/Mate/UpsPacketHandler.cs
2026-02-10 18:21:30 +01:00

214 lines
No EOL
6.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WingsEmu.DTOs.Skills;
using WingsEmu.Game._enum;
using WingsEmu.Game.Battle;
using WingsEmu.Game.Characters;
using WingsEmu.Game.Entities;
using WingsEmu.Game.Extensions;
using WingsEmu.Game.Extensions.Mates;
using WingsEmu.Game.Helpers.Damages;
using WingsEmu.Game.Maps;
using WingsEmu.Game.Mates;
using WingsEmu.Game.Networking;
using WingsEmu.Game.Skills;
using WingsEmu.Packets.ClientPackets;
using WingsEmu.Packets.Enums;
using WingsEmu.Packets.Enums.Battle;
namespace WingsEmu.Plugins.PacketHandling.Game.Mate;
public class UpsPacketHandler : GenericGamePacketHandlerBase<UpsPacket>
{
protected override async Task HandlePacketAsync(IClientSession session, UpsPacket packet)
{
if (session.IsMuted())
{
session.SendMuteMessage();
return;
}
if (!session.PlayerEntity.CanFight() || packet == null)
{
session.SendDebugMessage("[U_PS] !CanFight or packet == null");
return;
}
// check, if owner of mate is in PvP cell
if (session.CurrentMapInstance.IsPvp && session.CurrentMapInstance.PvpZone(session.PlayerEntity.PositionX, session.PlayerEntity.PositionY))
{
session.SendDebugMessage("[U_PS] Character in No-PvP zone");
return;
}
if (packet.SkillSlot > 2)
{
session.SendDebugMessage("[U_PS] skillSlot > 2");
return;
}
IMateEntity attacker = session.PlayerEntity.MateComponent.GetMate(x => x.Id == packet.MateTransportId && x.MateType == MateType.Partner);
if (attacker == null)
{
session.SendDebugMessage("[U_PS] attacker == null");
return;
}
if (!attacker.IsUsingSp)
{
session.SendDebugMessage("[U_PS] !attacker.IsUsingSp");
return;
}
if (!attacker.IsAlive())
{
session.SendDebugMessage("[U_PS] attacker is dead");
return;
}
if (attacker.IsCastingSkill)
{
session.SendDebugMessage("[U_PS] Mate IsCasting");
return;
}
if (attacker.IsSitting)
{
session.SendDebugMessage("[U_PS] Mate IsSitting");
return;
}
if (!attacker.CanAttack())
{
session.SendDebugMessage("[U_PS] !attacker.CanAttack");
return;
}
// check, if mate is in PvP cell
if (attacker.MapInstance.IsPvp && attacker.MapInstance.PvpZone(attacker.PositionX, attacker.PositionY))
{
session.SendDebugMessage("[U_PS] Mate in No-PvP zone");
return;
}
if (session.PlayerEntity.IsOnVehicle || session.PlayerEntity.CheatComponent.IsInvisible)
{
session.SendDebugMessage("[U_PS] Mate - session.IsVehicled, InvisibleGm");
return;
}
if (session.PlayerEntity.IsInvisible())
{
return;
}
IBattleEntity target = session.PlayerEntity.MapInstance.GetBattleEntity(packet.TargetType, packet.TargetId);
switch (target)
{
case null:
session.SendDebugMessage("[U_PS] Target == null");
return;
case IMonsterEntity { MonsterRaceType: MonsterRaceType.Fixed }:
case IPlayerEntity { IsSeal: true }:
return;
}
// check, if target is in PvP cell
if (target.MapInstance.IsPvp && target.MapInstance.PvpZone(target.PositionX, target.PositionY))
{
session.SendDebugMessage("[U_PS] Target in No-PvP zone");
return;
}
// check, if target owner is in PvP cell
IPlayerEntity targetMateOwner = (target as IMateEntity)?.Owner;
if (targetMateOwner != null && target.MapInstance.PvpZone(targetMateOwner.PositionX, targetMateOwner.PositionY) && target.MapInstance.IsPvp)
{
session.SendDebugMessage("[U_PS] Target Mate Owner in No-PvP zone");
return;
}
if (!target.IsAlive())
{
session.SendDebugMessage("[U_PS] Target is dead");
return;
}
List<PartnerSkill> mateSkills = attacker.Specialist.PartnerSkills;
PartnerSkill skill = mateSkills?.FirstOrDefault(s => s.Skill.CastId == packet.SkillSlot);
if (skill == null)
{
session.SendDebugMessage("[U_PS] skill == null");
return;
}
if (!attacker.SkillCanBeUsed(skill))
{
session.SendDebugMessage("[U_PS] !skill.CanBeUsed()");
return;
}
SkillInfo skillInfo = skill.Skill.GetInfo(skill, attacker);
if (attacker.IsUsingSp && attacker.Specialist != null)
{
skillInfo.Element = attacker.Specialist.GameItem.Element;
}
if (!attacker.IsEnemyWith(target) && attacker.IsMate() && skillInfo.TargetType != TargetType.Self)
{
session.SendDebugMessage("[U_PS] !attacker.IsEnemyWith(target)");
return;
}
if (attacker.Mp < skill.Skill.MpCost)
{
session.SendDebugMessage("[U_PS] attacker.Mp < MpCost");
return;
}
Position newPosition = default;
if (skillInfo.AttackType == AttackType.Dash)
{
if (attacker.MapInstance.IsBlockedZone(packet.MapX, packet.MapY))
{
return;
}
newPosition = new Position(packet.MapX, packet.MapY);
if (!attacker.Position.IsInRange(newPosition, skillInfo.Range + 3))
{
session.SendDebugMessage("[U_PS] newPosition !IsInRange");
return;
}
}
if (!session.PlayerEntity.CheatComponent.HasGodMode)
{
attacker.RemoveEntityMp(skill.Skill.MpCost, skill.Skill);
}
int cellSizeBonus = 3;
if (target is INpcMonsterEntity npcMonsterEntity)
{
cellSizeBonus += npcMonsterEntity.CellSize;
}
if (!attacker.Position.IsInRange(target.Position, skillInfo.Range + cellSizeBonus))
{
session.SendDebugMessage("[U_PS] !attacker.IsInRange");
return;
}
DateTime castTime = attacker.GenerateSkillCastTime(skillInfo, true);
attacker.LastUsedPartnerSkill = skill;
session.SendDebugMessage("[U_PS] Casting u_ps");
await attacker.EmitEventAsync(new BattleExecuteSkillEvent(attacker, target, skillInfo, castTime, newPosition));
}
}