14 lines
No EOL
464 B
C#
14 lines
No EOL
464 B
C#
using System.Threading.Tasks;
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using WingsEmu.Game.Characters.Events;
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using WingsEmu.Game.Networking;
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using WingsEmu.Packets.ClientPackets;
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namespace WingsEmu.Plugins.PacketHandling.Game.Basic;
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public class GameStartPacketHandler : GenericCharScreenPacketHandlerBase<GameStartPacket>
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{
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protected override async Task HandlePacketAsync(IClientSession session, GameStartPacket packet)
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{
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await session.EmitEventAsync(new CharacterLoadEvent());
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}
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} |