121 lines
No EOL
4.8 KiB
C#
121 lines
No EOL
4.8 KiB
C#
using System.Threading.Tasks;
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using PhoenixLib.Events;
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using WingsAPI.Game.Extensions.ItemExtension.Inventory;
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using WingsEmu.Game._i18n;
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using WingsEmu.Game._ItemUsage;
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using WingsEmu.Game._ItemUsage.Event;
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using WingsEmu.Game.Extensions;
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using WingsEmu.Game.Managers;
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using WingsEmu.Game.Networking;
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using WingsEmu.Packets.Enums;
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using WingsEmu.Packets.Enums.Chat;
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namespace WingsEmu.Plugins.BasicImplementations.ItemUsage.Main.Special;
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/// <summary>
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/// This handler is called for Small/Medium/Large NosMall sp point potions and Fafnir's Fried Dinner
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/// </summary>
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public class SpecialPotionHandler : IItemHandler
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{
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/**
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* Probably better to switch to enum ?
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* Idk if it's used somewhere else
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*/
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private const int Small = 1;
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private const int Medium = 2;
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private const int Large = 3;
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private const int Fafnir = 4;
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private readonly IAsyncEventPipeline _eventPipeline;
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private readonly IGameLanguageService _gameLanguage;
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private readonly IServerManager _serverManager;
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public SpecialPotionHandler(IAsyncEventPipeline eventPipeline, IGameLanguageService gameLanguage, IServerManager serverManager)
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{
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_eventPipeline = eventPipeline;
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_gameLanguage = gameLanguage;
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_serverManager = serverManager;
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}
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public ItemType ItemType => ItemType.Special;
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public long[] Effects => new long[] { 151 };
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public async Task HandleAsync(IClientSession session, InventoryUseItemEvent e)
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{
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if (session.PlayerEntity.Hp == session.PlayerEntity.MaxHp && session.PlayerEntity.SpPointsBonus == _serverManager.MaxAdditionalSpPoints)
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{
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return;
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}
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if (session.PlayerEntity.RainbowBattleComponent.IsInRainbowBattle)
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{
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session.SendChatMessage(session.GetLanguage(GameDialogKey.ITEM_MESSAGE_CANT_USE), ChatMessageColorType.Yellow);
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return;
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}
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int type = e.Item.ItemInstance.GameItem.EffectValue;
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/*
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* Unlike classic Sp point potion/classic potion there is no values specified in Item.dat (for sp point), so it's hardcoded :c
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* Actually these values was hardcoded directly at parsing, i've removed them so we can easily custom these values via a config file or something else in the future
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*/
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if (type != Fafnir)
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{
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if (session.CantPerformActionOnAct4())
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{
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return;
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}
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}
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switch (type)
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{
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case Small:
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session.PlayerEntity.SpPointsBonus += 2500;
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session.PlayerEntity.Hp = session.PlayerEntity.MaxHp;
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session.SendMsg(_gameLanguage.GetLanguageFormat(GameDialogKey.SPECIALIST_SHOUTMESSAGE_POINTS_ADDED, session.UserLanguage, 2500), MsgMessageType.Middle);
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break;
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case Medium:
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session.PlayerEntity.SpPointsBonus += 5000;
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session.PlayerEntity.Hp = session.PlayerEntity.MaxHp;
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session.PlayerEntity.Mp = session.PlayerEntity.MaxMp;
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session.SendMsg(_gameLanguage.GetLanguageFormat(GameDialogKey.SPECIALIST_SHOUTMESSAGE_POINTS_ADDED, session.UserLanguage, 5000), MsgMessageType.Middle);
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break;
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case Large:
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session.PlayerEntity.SpPointsBonus += 10000;
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session.PlayerEntity.Hp = session.PlayerEntity.MaxHp;
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session.PlayerEntity.Mp = session.PlayerEntity.MaxMp;
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session.SendMsg(_gameLanguage.GetLanguageFormat(GameDialogKey.SPECIALIST_SHOUTMESSAGE_POINTS_ADDED, session.UserLanguage, 10000), MsgMessageType.Middle);
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await session.PlayerEntity.RemoveNegativeBuffs(99);
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break;
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case Fafnir:
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session.PlayerEntity.SpPointsBonus += 100;
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session.PlayerEntity.Hp += session.PlayerEntity.MaxHp / 100 * 20;
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session.PlayerEntity.Mp += session.PlayerEntity.MaxMp / 100 * 20;
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session.SendMsg(_gameLanguage.GetLanguageFormat(GameDialogKey.SPECIALIST_SHOUTMESSAGE_POINTS_ADDED, session.UserLanguage, 100), MsgMessageType.Middle);
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await session.PlayerEntity.RemoveNegativeBuffs(3);
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break;
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}
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if (session.PlayerEntity.Hp > session.PlayerEntity.MaxHp)
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{
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session.PlayerEntity.Hp = session.PlayerEntity.MaxHp;
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}
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if (session.PlayerEntity.Mp > session.PlayerEntity.MaxMp)
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{
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session.PlayerEntity.Mp = session.PlayerEntity.MaxMp;
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}
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if (session.PlayerEntity.SpPointsBonus > _serverManager.MaxAdditionalSpPoints)
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{
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session.PlayerEntity.SpPointsBonus = _serverManager.MaxAdditionalSpPoints;
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}
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session.RefreshStat();
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session.RefreshSpPoint();
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await session.RemoveItemFromInventory(item: e.Item);
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}
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} |