server-master/srcs/_plugins/WingsEmu.Plugins.BasicImplementation/ItemUsage/Main/Special/InventoryExpansionHandler.cs
2026-02-10 18:21:30 +01:00

67 lines
No EOL
2.4 KiB
C#

using System;
using System.Threading.Tasks;
using Serilog;
using WingsAPI.Game.Extensions.ItemExtension.Inventory;
using WingsEmu.DTOs.Bonus;
using WingsEmu.Game._enum;
using WingsEmu.Game._i18n;
using WingsEmu.Game._ItemUsage;
using WingsEmu.Game._ItemUsage.Event;
using WingsEmu.Game.Characters.Events;
using WingsEmu.Game.Extensions;
using WingsEmu.Game.Networking;
using WingsEmu.Packets.Enums;
using WingsEmu.Packets.Enums.Chat;
namespace WingsEmu.Plugins.BasicImplementations.ItemUsage.Main.Special;
public class InventoryExpansionHandler : IItemHandler
{
private readonly IGameLanguageService _gameLanguage;
public InventoryExpansionHandler(IGameLanguageService gameLanguage) => _gameLanguage = gameLanguage;
public ItemType ItemType { get; } = ItemType.Special;
public long[] Effects => new long[] { 604, 605 };
public async Task HandleAsync(IClientSession session, InventoryUseItemEvent e)
{
if (session.PlayerEntity.HaveStaticBonus(StaticBonusType.InventoryExpansion))
{
return;
}
DateTime? effectDateEnd;
switch (e.Item.ItemInstance.ItemVNum)
{
case (int)ItemVnums.INVENTORY_EXPANSION_TICKET_30_DAYS:
effectDateEnd = DateTime.UtcNow.AddDays(30);
break;
case (int)ItemVnums.INVENTORY_EXPANSION_TICKET_60_DAYS:
effectDateEnd = DateTime.UtcNow.AddDays(60);
break;
case (int)ItemVnums.INVENTORY_EXPANSION_TICKET_PERMANENT:
effectDateEnd = null;
break;
default:
Log.Warning("Well, seems like another item that I didn't expect has the same effect.");
effectDateEnd = default;
break;
}
await session.EmitEventAsync(new AddStaticBonusEvent(new CharacterStaticBonusDto
{
DateEnd = effectDateEnd,
ItemVnum = e.Item.ItemInstance.GameItem.Id,
StaticBonusType = StaticBonusType.InventoryExpansion
}));
await session.RemoveItemFromInventory(item: e.Item);
session.ShowInventoryExtensions();
string name = _gameLanguage.GetLanguage(GameDataType.Item, e.Item.ItemInstance.GameItem.Name, session.UserLanguage);
session.SendChatMessage(
_gameLanguage.GetLanguageFormat(GameDialogKey.ITEM_CHATMESSAGE_EFFECT_ACTIVATED, session.UserLanguage, name),
ChatMessageColorType.Green);
}
}