157 lines
No EOL
6 KiB
C#
157 lines
No EOL
6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using PhoenixLib.Logging;
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using PhoenixLib.MultiLanguage;
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using WingsAPI.Data.GameData;
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using WingsEmu.DTOs.Buffs;
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using WingsEmu.DTOs.Items;
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using WingsEmu.DTOs.NpcMonster;
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using WingsEmu.DTOs.Quests;
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using WingsEmu.DTOs.Skills;
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using WingsEmu.Game._i18n;
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namespace Plugin.ResourceLoader.Loaders
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{
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public class GameDataLanguageFileLoader : IResourceLoader<GameDataTranslationDto>
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{
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private static readonly List<(string, GameDataType)> _fileNames = new()
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{
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new ValueTuple<string, GameDataType>("_code_{0}_Card.txt", GameDataType.Card),
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new ValueTuple<string, GameDataType>("_code_{0}_monster.txt", GameDataType.NpcMonster),
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new ValueTuple<string, GameDataType>("_code_{0}_Item.txt", GameDataType.Item),
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new ValueTuple<string, GameDataType>("_code_{0}_quest.txt", GameDataType.QuestName),
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new ValueTuple<string, GameDataType>("_code_{0}_Skill.txt", GameDataType.Skill)
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};
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private readonly IResourceLoader<CardDTO> _cardLoader;
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private readonly ResourceLoadingConfiguration _config;
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private readonly IResourceLoader<ItemDTO> _itemLoader;
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private readonly IResourceLoader<NpcMonsterDto> _npcLoader;
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private readonly IResourceLoader<QuestDto> _questLoader;
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private readonly IResourceLoader<SkillDTO> _skillLoader;
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public GameDataLanguageFileLoader(ResourceLoadingConfiguration config, IResourceLoader<ItemDTO> itemLoader, IResourceLoader<CardDTO> cardLoader, IResourceLoader<SkillDTO> skillLoader,
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IResourceLoader<QuestDto> questLoader, IResourceLoader<NpcMonsterDto> npcLoader)
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{
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_config = config;
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_itemLoader = itemLoader;
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_cardLoader = cardLoader;
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_skillLoader = skillLoader;
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_questLoader = questLoader;
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_npcLoader = npcLoader;
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}
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public async Task<IReadOnlyList<GameDataTranslationDto>> LoadAsync()
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{
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var translations = new List<GameDataTranslationDto>();
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foreach ((string fileName, GameDataType dataType) in _fileNames)
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{
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translations.AddRange(await LoadAsync(fileName, dataType));
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}
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return translations;
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}
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private static string ToNostaleRegionKey(RegionLanguageType type)
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{
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switch (type)
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{
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case RegionLanguageType.FR:
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return "fr";
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case RegionLanguageType.EN:
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return "uk";
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case RegionLanguageType.DE:
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return "de";
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case RegionLanguageType.PL:
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return "pl";
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case RegionLanguageType.IT:
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return "it";
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case RegionLanguageType.ES:
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return "es";
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case RegionLanguageType.CZ:
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return "cz";
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case RegionLanguageType.TR:
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return "tr";
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default:
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return "uk";
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}
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}
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public static Encoding GetEncoding(RegionLanguageType key)
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{
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switch (key)
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{
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case RegionLanguageType.EN:
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case RegionLanguageType.FR:
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case RegionLanguageType.ES:
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return Encoding.GetEncoding(1252);
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case RegionLanguageType.DE:
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case RegionLanguageType.PL:
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case RegionLanguageType.IT:
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case RegionLanguageType.CZ:
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return Encoding.GetEncoding(1250);
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case RegionLanguageType.TR:
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return Encoding.GetEncoding(1254);
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default:
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throw new ArgumentOutOfRangeException(nameof(key), key, null);
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}
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}
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private async Task<IReadOnlyList<GameDataTranslationDto>> LoadAsync(string fileToParse, GameDataType dataType)
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{
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var translations = new List<GameDataTranslationDto>();
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HashSet<string> _hashSet = dataType switch
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{
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GameDataType.Item => (await _itemLoader.LoadAsync()).Select(s => s.Name).ToHashSet(),
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GameDataType.Card => (await _cardLoader.LoadAsync()).Select(s => s.Name).ToHashSet(),
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GameDataType.NpcMonster => (await _npcLoader.LoadAsync()).Select(s => s.Name).ToHashSet(),
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GameDataType.Skill => (await _skillLoader.LoadAsync()).Select(s => s.Name).ToHashSet(),
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GameDataType.QuestName => (await _questLoader.LoadAsync()).Select(s => s.Name).ToHashSet(),
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_ => new HashSet<string>()
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};
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foreach (RegionLanguageType lang in Enum.GetValues<RegionLanguageType>())
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{
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if (lang == RegionLanguageType.RU)
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{
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continue;
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}
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string fileLang = $"{_config.GameLanguagePath}/{string.Format(fileToParse, ToNostaleRegionKey(lang))}";
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using var langFileStream = new StreamReader(fileLang, GetEncoding(lang));
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string line;
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while ((line = await langFileStream.ReadLineAsync()) != null)
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{
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string[] lineSave = line.Split('\t');
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if (lineSave.Length <= 1)
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{
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continue;
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}
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if (!_hashSet.Contains(lineSave[0]))
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{
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continue;
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}
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translations.Add(new GameDataTranslationDto
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{
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DataType = dataType,
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Language = lang,
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Key = lineSave[0],
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Value = lineSave[1]
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});
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}
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}
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Log.Info($"[RESOURCE_LOADER] Loaded {translations.Count} Game Data translations of {dataType.ToString()}");
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return translations;
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}
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}
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} |