37 lines
No EOL
1.3 KiB
C#
37 lines
No EOL
1.3 KiB
C#
using System.Threading;
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using System.Threading.Tasks;
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using PhoenixLib.Events;
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using WingsEmu.Game.Networking;
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using WingsEmu.Game.Raids;
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using WingsEmu.Game.Raids.Enum;
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using WingsEmu.Game.Raids.Events;
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namespace Plugin.Raids;
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public class RaidInstanceLivesIncDecEventHandler : IAsyncEventProcessor<RaidInstanceLivesIncDecEvent>
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{
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private readonly IAsyncEventPipeline _eventPipeline;
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public RaidInstanceLivesIncDecEventHandler(IAsyncEventPipeline eventPipeline) => _eventPipeline = eventPipeline;
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public async Task HandleAsync(RaidInstanceLivesIncDecEvent e, CancellationToken cancellation)
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{
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if (e.Sender.PlayerEntity.Raid.Instance == null)
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{
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return;
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}
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e.Sender.PlayerEntity.Raid.Instance.IncreaseOrDecreaseLives(e.Amount);
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await e.Sender.EmitEventAsync(new RaidRevivedEvent { RestoredLife = e.Amount > 0 });
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if (e.Sender.PlayerEntity.Raid.Instance.Lives < 0)
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{
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await _eventPipeline.ProcessEventAsync(new RaidInstanceFinishEvent(e.Sender.PlayerEntity.Raid, RaidFinishType.NoLivesLeft), cancellation);
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}
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foreach (IClientSession member in e.Sender.PlayerEntity.Raid.Members)
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{
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member.RefreshRaidMemberList();
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member.SendRaidmbf();
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}
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}
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} |