server-master/srcs/_plugins/Plugin.Act4/DungeonScriptManager.cs
2026-02-10 18:21:30 +01:00

72 lines
No EOL
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using FluentValidation.Results;
using MoonSharp.Interpreter;
using PhoenixLib.Logging;
using Plugin.Act4.Scripting.Validator;
using WingsAPI.Scripting;
using WingsAPI.Scripting.Enum.Dungeon;
using WingsAPI.Scripting.LUA;
using WingsAPI.Scripting.Object.Dungeon;
using WingsAPI.Scripting.ScriptManager;
namespace Plugin.Act4;
public class DungeonScriptManager : IDungeonScriptManager
{
private readonly Dictionary<SDungeonType, SDungeon> _cache = new();
private readonly IScriptFactory _scriptFactory;
private readonly ScriptFactoryConfiguration _scriptFactoryConfiguration;
private readonly SDungeonValidator _validator;
public DungeonScriptManager(IScriptFactory scriptFactory, ScriptFactoryConfiguration scriptFactoryConfiguration, SDungeonValidator validator)
{
_scriptFactory = scriptFactory;
_scriptFactoryConfiguration = scriptFactoryConfiguration;
_validator = validator;
}
public SDungeon GetScriptedDungeon(SDungeonType raidType) => _cache.GetValueOrDefault(raidType);
public void Load()
{
IEnumerable<string> files = Directory.GetFiles(_scriptFactoryConfiguration.DungeonsDirectory, "*.lua");
foreach (string file in files)
{
try
{
SDungeon dungeon = _scriptFactory.LoadScript<SDungeon>(file);
if (dungeon == null)
{
Log.Warn($"Failed to load raid script {file}");
continue;
}
ValidationResult result = _validator.Validate(dungeon);
if (!result.IsValid)
{
throw new InvalidScriptException(result.Errors.First().ErrorMessage);
}
Log.Warn($"[DUNGEON_SCRIPT_MANAGER] Loaded {Path.GetFileName(file)} for raid: {dungeon.DungeonType}");
_cache[dungeon.DungeonType] = dungeon;
}
catch (InvalidScriptException e)
{
Log.Error($"[DUNGEON_SCRIPT_MANAGER][SCRIPT_ERROR] InvalidScript: {file}", e);
}
catch (ScriptRuntimeException e)
{
Log.Error($"[DUNGEON_SCRIPT_MANAGER][SCRIPT ERROR] {file}, {e.DecoratedMessage}", e);
}
catch (Exception e)
{
Log.Error($"[DUNGEON_SCRIPT_MANAGER][SCRIPT_ERROR] {file}", e);
}
}
Log.Info($"Loaded {_cache.Count} dungeons from scripts");
}
}