server-master/srcs/WingsAPI.Game/Inventory/Event/DropMapItemEvent.cs
2026-02-10 18:21:30 +01:00

50 lines
No EOL
1.5 KiB
C#

using PhoenixLib.Events;
using WingsEmu.Game.Entities;
using WingsEmu.Game.Helpers.Damages;
using WingsEmu.Game.Maps;
namespace WingsEmu.Game.Inventory.Event;
public class ThrowItemEvent : IAsyncEvent
{
public ThrowItemEvent(IBattleEntity battleEntity, int itemVnum, int quantity, int minimumDistance, int maximumDistance)
{
BattleEntity = battleEntity;
ItemVnum = itemVnum;
Quantity = quantity;
MinimumDistance = minimumDistance;
MaximumDistance = maximumDistance;
}
public IBattleEntity BattleEntity { get; }
public int ItemVnum { get; }
public int Quantity { get; }
public int MinimumDistance { get; }
public int MaximumDistance { get; }
}
public class DropMapItemEvent : IAsyncEvent
{
public DropMapItemEvent(IMapInstance map, Position position, short vnum, int amount, short design = 0, short rarity = 0, short upgrade = 0, long ownerId = -1, bool isQuest = false)
{
Map = map;
Position = position;
Vnum = vnum;
Amount = amount;
Design = design;
Rarity = rarity;
Upgrade = upgrade;
OwnerId = ownerId;
IsQuest = isQuest;
}
public IMapInstance Map { get; }
public Position Position { get; }
public short Vnum { get; }
public int Amount { get; }
public short Design { get; }
public short Rarity { get; }
public short Upgrade { get; }
public long OwnerId { get; }
public bool IsQuest { get; }
}