41 lines
No EOL
1 KiB
C#
41 lines
No EOL
1 KiB
C#
using System.Collections.Generic;
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using WingsEmu.DTOs.Items;
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using WingsEmu.Game._packetHandling;
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using WingsEmu.Game.Inventory;
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using WingsEmu.Game.Networking;
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namespace WingsEmu.Game.Exchange.Event;
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public class ExchangeTransferItemsEvent : PlayerEvent
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{
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public IClientSession Target { get; set; }
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public List<(InventoryItem, short)> SenderItems { get; set; }
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public List<(InventoryItem, short)> TargetItems { get; set; }
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public int SenderGold { get; set; }
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public long SenderBankGold { get; set; }
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public int TargetGold { get; set; }
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public long TargetBankGold { get; set; }
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}
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public class ExchangeCompletedEvent : PlayerEvent
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{
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public IClientSession Target { get; init; }
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public List<(ItemInstanceDTO, short)> SenderItems { get; init; }
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public List<(ItemInstanceDTO, short)> TargetItems { get; init; }
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public int SenderGold { get; init; }
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public long SenderBankGold { get; init; }
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public int TargetGold { get; init; }
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public long TargetBankGold { get; init; }
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} |