47 lines
No EOL
1.5 KiB
C#
47 lines
No EOL
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using WingsEmu.Core;
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namespace WingsEmu.Game.Configurations;
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public class RainbowBattleConfiguration
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{
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public int MapId { get; init; }
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public List<TimeSpan> Warnings { get; init; }
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public int MinimumPlayers { get; init; }
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public int MaximumPlayers { get; init; }
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public short SecondsBeingFrozen { get; init; }
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public short DelayBetweenCapture { get; init; }
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public short RedStartX { get; init; }
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public short RedEndX { get; init; }
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public short BlueStartX { get; init; }
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public short BlueEndX { get; init; }
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public short RedStartY { get; init; }
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public short RedEndY { get; init; }
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public short BlueStartY { get; init; }
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public short BlueEndY { get; init; }
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public short UnfreezeActivityPoints { get; init; }
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public short CaptureActivityPoints { get; init; }
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public short UsingSkillActivityPoints { get; init; }
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public short NeededActivityPoints { get; init; }
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public short KillActivityPoints { get; init; }
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public short DeathActivityPoints { get; init; }
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public short WalkingActivityPoints { get; init; }
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public List<Range<byte>> LevelRange { get; init; }
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public List<FlagPosition> MainFlags { get; init; }
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public List<FlagPosition> MediumFlags { get; init; }
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public List<FlagPosition> SmallFlags { get; init; }
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public int ReputationMultiplier { get; init; }
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}
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public class FlagPosition
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{
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public short X { get; init; }
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public short Y { get; init; }
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} |