39 lines
No EOL
1.4 KiB
C#
39 lines
No EOL
1.4 KiB
C#
using System.Collections.Generic;
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using WingsEmu.DTOs.BCards;
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using WingsEmu.DTOs.Skills;
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using WingsEmu.Game._enum;
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using WingsEmu.Packets.Enums.Battle;
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namespace WingsEmu.Game.Battle;
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public class SkillInfo
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{
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public SkillType SkillType { get; set; }
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public int Vnum { get; set; }
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public AttackType AttackType { get; set; }
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public List<BCardDTO> BCards { get; set; } = new();
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public short Element { get; set; }
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public short CastAnimation { get; set; }
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public short CastEffect { get; set; }
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public short CastId { get; set; }
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public short HitAnimation { get; set; }
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public short HitEffect { get; set; }
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public byte Range { get; set; }
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public short AoERange { get; set; }
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public short Cooldown { get; set; }
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public short CastTime { get; set; }
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public TargetType TargetType { get; set; }
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public TargetHitType HitType { get; set; }
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public List<ComboDTO> Combos { get; set; } = new();
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public IReadOnlyDictionary<SkillCastType, HashSet<BCardDTO>> BCardsType { get; set; } = new Dictionary<SkillCastType, HashSet<BCardDTO>>();
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public TargetAffectedEntities TargetAffectedEntities { get; set; }
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public short HitChance { get; set; }
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public bool IsUsingSecondWeapon { get; set; }
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public bool IsComboSkill { get; set; }
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public int ManaCost { get; set; }
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public int? PartnerSkillRank { get; set; }
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} |