210 lines
No EOL
4.8 KiB
C#
210 lines
No EOL
4.8 KiB
C#
// WingsEmu
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//
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// Developed by NosWings Team
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using PhoenixLib.DAL;
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using WingsAPI.Data.Drops;
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using WingsEmu.DTOs.BCards;
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using WingsEmu.DTOs.Skills;
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using WingsEmu.Packets.Enums.Battle;
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namespace WingsEmu.DTOs.NpcMonster;
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public class NpcMonsterDto : IIntDto
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{
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public short AmountRequired { get; set; }
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public AttackType AttackType { get; set; }
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public byte AttackUpgrade { get; set; }
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public byte BasicCastTime { get; set; }
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public short BasicCooldown { get; set; }
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public byte BasicRange { get; set; }
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public short BasicDashSpeed { get; set; }
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public short AttackEffect { get; set; }
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public short PermanentEffect { get; set; }
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public short DeathEffect { get; set; }
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public short BasicHitChance { get; set; }
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public short CloseDefence { get; set; }
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public short Concentrate { get; set; }
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public short CriticalChance { get; set; }
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public short CriticalRate { get; set; }
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public int DamageMaximum { get; set; }
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public int DamageMinimum { get; set; }
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public short DarkResistance { get; set; }
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public short DefenceDodge { get; set; }
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public byte DefenceUpgrade { get; set; }
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public short DistanceDefence { get; set; }
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public short DistanceDefenceDodge { get; set; }
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public byte Element { get; set; }
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public short ElementRate { get; set; }
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public short FireResistance { get; set; }
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public int HostilityType { get; set; }
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public int GroupAttack { get; set; }
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public int JobXp { get; set; }
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public byte Level { get; set; }
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public short LightResistance { get; set; }
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public short MagicDefence { get; set; }
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public int MaxHp { get; set; }
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public int MaxMp { get; set; }
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public string Name { get; set; }
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public byte NoticeRange { get; set; }
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public byte Race { get; set; }
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public byte RaceType { get; set; }
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public int RespawnTime { get; set; }
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public byte Speed { get; set; }
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public short VNumRequired { get; set; }
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public short WaterResistance { get; set; }
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public int Xp { get; set; }
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public bool IsPercent { get; set; }
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public int TakeDamages { get; set; }
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public int GiveDamagePercentage { get; set; }
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public int IconId { get; set; }
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public int SpawnMobOrColor { get; set; }
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public int SpriteSize { get; set; }
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public int CellSize { get; set; }
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public short MeleeHpFactor { get; set; }
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public short RangeDodgeFactor { get; set; }
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public short MagicMpFactor { get; set; }
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public bool CanWalk { get; set; }
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public bool CanBeCollected { get; set; }
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public bool CanBeDebuffed { get; set; }
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public bool CanBeCaught { get; set; }
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public bool DisappearAfterSeconds { get; set; }
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public bool DisappearAfterHitting { get; set; }
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public bool HasMode { get; set; }
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public bool DisappearAfterSecondsMana { get; set; }
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public bool OnDefenseOnlyOnce { get; set; }
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public bool CanRegenMp { get; set; }
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public bool CanBePushed { get; set; }
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public bool DamagedOnlyLastJajamaruSkill { get; set; }
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public sbyte MinimumAttackRange { get; set; }
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public byte WeaponLevel { get; set; }
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public byte ArmorLevel { get; set; }
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public byte WinfoValue { get; set; }
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public int CleanDamageMin { get; set; }
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public int CleanDamageMax { get; set; }
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public int CleanHitRate { get; set; }
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public int CleanMeleeDefence { get; set; }
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public int CleanRangeDefence { get; set; }
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public int CleanMagicDefence { get; set; }
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public int CleanDodge { get; set; }
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public int CleanHp { get; set; }
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public int CleanMp { get; set; }
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public byte MaxTries { get; set; }
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public short CollectionCooldown { get; set; }
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public byte CollectionDanceTime { get; set; }
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public bool TeleportRemoveFromInventory { get; set; }
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public bool ModeIsHpTriggered { get; set; }
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public byte ModeLimiterType { get; set; }
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public short ModeRangeTreshold { get; set; }
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public short ModeCModeVnum { get; set; }
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public short ModeHpTresholdOrItemVnum { get; set; }
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public short MidgardDamage { get; set; }
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public bool HasDash { get; set; }
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public int BaseXp { get; set; }
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public int BaseJobXp { get; set; }
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public bool DropToInventory { get; set; }
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public List<DropDTO> Drops { get; set; } = new();
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public List<NpcMonsterSkillDTO> Skills { get; set; } = new();
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public List<BCardDTO> BCards { get; set; } = new();
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public List<BCardDTO> ModeBCards { get; set; } = new();
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/// <summary>
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/// VNUM in client files
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/// </summary>
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.None)]
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public int Id { get; set; }
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} |