server-master/srcs/Toolkit/CommandHandlers/GenerateTranslationsCommandHandler.cs
2026-02-10 18:21:30 +01:00

91 lines
No EOL
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using PhoenixLib.Logging;
using PhoenixLib.MultiLanguage;
using Toolkit.Commands;
using WingsEmu.Game._i18n;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;
namespace Toolkit.CommandHandlers;
public class GenerateTranslationsCommandHandler
{
private static readonly INamingConvention __NamingConvention = UnderscoredNamingConvention.Instance;
private static readonly ISerializer __Serializer = new SerializerBuilder().WithNamingConvention(__NamingConvention).Build();
private static readonly IDeserializer __Deserializer = new DeserializerBuilder().WithNamingConvention(__NamingConvention).Build();
public static async Task<int> HandleAsync(GenerateTranslationsCommand command)
{
Log.Info($"Updating translations file in {command.InputPath}");
Dictionary<string, string> english = null;
foreach (RegionLanguageType i in Enum.GetValues(typeof(RegionLanguageType)))
{
if (i == RegionLanguageType.RU)
{
continue;
}
var newTmp = new Dictionary<GameDialogKey, string>();
foreach (GameDialogKey enumValue in Enum.GetValues(typeof(GameDialogKey)))
{
GameDialogKey enm = enumValue;
string notTranslated = $"#{enm.ToString()}";
if (newTmp.ContainsKey(enm))
{
continue;
}
newTmp[enm] = notTranslated;
}
string languageType = i.ToString();
string fileContent = await File.ReadAllTextAsync($"{command.InputPath}/{languageType.ToLowerInvariant()}/game-dialog-key.yaml");
IDeserializer deserializer = __Deserializer;
Dictionary<string, string> tmp = deserializer.Deserialize<Dictionary<string, string>>(fileContent);
foreach ((string s, string value) in tmp)
{
if (!Enum.TryParse(s, out GameDialogKey key))
{
continue;
}
if (string.IsNullOrEmpty(value))
{
continue;
}
if (value == $"#{s}" && english != null && english.TryGetValue(s, out string translated))
{
newTmp[key] = translated;
continue;
}
newTmp[key] = value;
}
var toSerialize = newTmp
.OrderBy(s => s.Key.ToString())
.ToDictionary(s => s.Key.ToString(), s => s.Value);
if (i == RegionLanguageType.EN)
{
english = toSerialize;
}
ISerializer serializer = __Serializer;
string content = serializer.Serialize(toSerialize);
string outputFile = $"{command.OutputPath}/{languageType.ToLowerInvariant()}/game-dialog-key.yaml";
Log.Info($"Updating translation in {outputFile}");
await File.WriteAllTextAsync(outputFile, content);
}
return 0;
}
}