server-master/srcs/_plugins/WingsEmu.Plugins.PacketHandling/Game/Npc/BuyPacketHandler.cs
2026-02-10 18:21:30 +01:00

48 lines
No EOL
1.3 KiB
C#

using System.Threading.Tasks;
using WingsEmu.Game.Networking;
using WingsEmu.Game.Shops.Event;
using WingsEmu.Packets.ClientPackets;
using WingsEmu.Packets.Enums;
namespace WingsEmu.Plugins.PacketHandling.Game.Npc;
public class BuyPacketHandler : GenericGamePacketHandlerBase<BuyPacket>
{
protected override async Task HandlePacketAsync(IClientSession session, BuyPacket buyPacket)
{
if (session.PlayerEntity.IsInExchange())
{
return;
}
if (!session.HasCurrentMapInstance)
{
return;
}
switch (buyPacket.Type)
{
case BuyShopType.CharacterShop:
await session.EmitEventAsync(new ShopPlayerBuyItemEvent
{
OwnerId = buyPacket.OwnerId,
Amount = buyPacket.Amount,
Slot = buyPacket.Slot
});
break;
case BuyShopType.ItemShop:
await session.EmitEventAsync(new BuyItemNpcShopEvent
{
OwnerId = buyPacket.OwnerId,
Amount = buyPacket.Amount,
Slot = buyPacket.Slot,
Accept = buyPacket.Amount == 1
});
break;
default:
return;
}
}
}