server-master/srcs/_plugins/WingsEmu.Plugins.DistributedGameEvents/Mails/MailReceivePendingOnConnectedMessage.cs
2026-02-10 18:21:30 +01:00

22 lines
No EOL
520 B
C#

// WingsEmu
//
// Developed by NosWings Team
using System.Collections.Generic;
using PhoenixLib.ServiceBus;
using PhoenixLib.ServiceBus.Routing;
using WingsEmu.DTOs.Mails;
namespace WingsEmu.Plugins.DistributedGameEvents.Mails
{
/// <summary>
/// Limit of 50
/// </summary>
[MessageType("mail.connected.message")]
public class MailReceivePendingOnConnectedMessage : IMessage
{
public long CharacterId { get; set; }
public List<CharacterMailDto> Mails { get; set; }
}
}