11 lines
No EOL
322 B
C#
11 lines
No EOL
322 B
C#
using WingsEmu.Game._packetHandling;
|
|
using WingsEmu.Game.Inventory;
|
|
|
|
namespace WingsEmu.Plugins.BasicImplementations.Event.Characters;
|
|
|
|
public class SpPerfectEvent : PlayerEvent
|
|
{
|
|
public SpPerfectEvent(InventoryItem inventoryItem) => InventoryItem = inventoryItem;
|
|
|
|
public InventoryItem InventoryItem { get; }
|
|
} |