59 lines
No EOL
1.4 KiB
C#
59 lines
No EOL
1.4 KiB
C#
using System.Threading;
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using System.Threading.Tasks;
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using PhoenixLib.Events;
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using WingsEmu.Game.Managers;
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using WingsEmu.Game.Networking;
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using WingsEmu.Game.Raids.Events;
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namespace Plugin.Raids;
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public class RaidPartyKickPlayerEventHandler : IAsyncEventProcessor<RaidPartyKickPlayerEvent>
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{
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private readonly ISessionManager _sessionManager;
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public RaidPartyKickPlayerEventHandler(ISessionManager sessionManager) => _sessionManager = sessionManager;
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public async Task HandleAsync(RaidPartyKickPlayerEvent e, CancellationToken cancellation)
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{
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IClientSession session = e.Sender;
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long targetId = e.CharacterId;
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if (!session.PlayerEntity.IsInRaidParty)
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{
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return;
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}
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if (session.PlayerEntity.Id == targetId)
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{
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return;
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}
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if (!session.PlayerEntity.IsRaidLeader(session.PlayerEntity.Id))
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{
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return;
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}
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if (session.PlayerEntity.HasRaidStarted)
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{
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return;
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}
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IClientSession target = _sessionManager.GetSessionByCharacterId(targetId);
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if (target == null)
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{
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return;
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}
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if (!target.PlayerEntity.IsInRaidParty)
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{
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return;
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}
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if (target.PlayerEntity.Raid.Id != session.PlayerEntity.Raid.Id)
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{
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return;
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}
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await target.EmitEventAsync(new RaidPartyLeaveEvent(true));
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}
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} |