34 lines
No EOL
1 KiB
C#
34 lines
No EOL
1 KiB
C#
using System.Collections.Concurrent;
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using System.Collections.Generic;
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using WingsEmu.Game.Families;
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namespace Plugin.FamilyImpl
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{
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public class FamilyExperienceManager : IFamilyExperienceManager
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{
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private readonly ConcurrentQueue<ExperienceGainedSubMessage> _bufferFamilyExperience;
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public FamilyExperienceManager() => _bufferFamilyExperience = new ConcurrentQueue<ExperienceGainedSubMessage>();
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public void SaveFamilyExperienceToBuffer(ExperienceGainedSubMessage xpGained)
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{
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_bufferFamilyExperience.Enqueue(xpGained);
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}
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public IReadOnlyCollection<ExperienceGainedSubMessage> GetFamilyExperiencesInBuffer()
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{
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if (_bufferFamilyExperience.IsEmpty)
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{
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return null;
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}
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var list = new List<ExperienceGainedSubMessage>();
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while (_bufferFamilyExperience.TryDequeue(out ExperienceGainedSubMessage exp))
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{
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list.Add(exp);
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}
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return list;
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}
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}
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} |