41 lines
No EOL
1.2 KiB
C#
41 lines
No EOL
1.2 KiB
C#
using System.Collections.Generic;
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using System.Runtime.Serialization;
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using WingsEmu.Game._enum;
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namespace WingsEmu.Game.Configurations;
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[DataContract]
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public class SpPerfectionConfiguration
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{
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[DataMember(EmitDefaultValue = true, IsRequired = true)]
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public List<PerfUpgradeConfiguration> PerfUpgradeConfigurations { get; set; } = new()
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{
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new()
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};
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[DataMember(EmitDefaultValue = true, IsRequired = true)]
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public Dictionary<SpPerfStats, short> StatProbabilityConfiguration { get; set; } = new()
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{
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{ SpPerfStats.Attack, 10 },
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{ SpPerfStats.Defense, 10 },
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{ SpPerfStats.Element, 10 },
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{ SpPerfStats.HpMp, 10 },
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{ SpPerfStats.ResistanceFire, 10 },
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{ SpPerfStats.ResistanceWater, 10 },
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{ SpPerfStats.ResistanceLight, 10 },
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{ SpPerfStats.ResistanceDark, 10 }
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};
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[DataMember(EmitDefaultValue = true, IsRequired = true)]
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public List<SpStoneLink> SpStonesLinks { get; set; } = new()
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{
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new()
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{
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StoneVnum = (int)ItemVnums.RUBY_COMP,
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SpVnums = new List<int>
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{
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(int)ItemVnums.GLADIATOR
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}
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}
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};
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} |