server-master/srcs/WingsAPI.Game/Battle/IBattleEntityDump.cs
2026-02-10 18:21:30 +01:00

62 lines
No EOL
1.6 KiB
C#

using System;
using System.Collections.Generic;
using WingsAPI.Data.Families;
using WingsEmu.DTOs.BCards;
using WingsEmu.Game._enum;
using WingsEmu.Game.Buffs;
using WingsEmu.Game.Helpers.Damages;
using WingsEmu.Game.Maps;
using WingsEmu.Packets.Enums;
using WingsEmu.Packets.Enums.Battle;
namespace WingsEmu.Game.Battle;
public interface IBattleEntityDump
{
VisualType Type { get; }
long Id { get; }
AttackType AttackType { get; }
ElementType Element { get; }
int ElementRate { get; }
int Morale { get; }
IReadOnlyDictionary<(BCardType type, byte subType), List<BCardDTO>> BCards { get; }
IReadOnlyDictionary<(BCardType type, byte subType), List<(int casterLevel, BCardDTO bCard)>> BuffBCards { get; }
ISet<int> BuffsById { get; }
IReadOnlyDictionary<FamilyUpgradeType, short> FamilyUpgrades { get; }
int Level { get; }
FactionType Faction { get; }
int DamageMinimum { get; }
int DamageMaximum { get; }
int AttackUpgrade { get; }
int DefenseUpgrade { get; }
int HitRate { get; }
int MaxHp { get; }
int MaxMp { get; }
int WeaponDamageMinimum { get; }
int WeaponDamageMaximum { get; }
int CriticalChance { get; }
int CriticalDamage { get; }
int FireResistance { get; }
int WaterResistance { get; }
int LightResistance { get; }
int ShadowResistance { get; }
int MeleeDefense { get; }
int MeleeDodge { get; }
int RangeDefense { get; }
int RangeDodge { get; }
int MagicalDefense { get; }
Position Position { get; }
IMapInstance MapInstance { get; }
MonsterRaceType MonsterRaceType { get; }
Enum MonsterRaceSubType { get; }
}