10 lines
No EOL
280 B
C#
10 lines
No EOL
280 B
C#
using WingsEmu.Game._packetHandling;
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using WingsEmu.Game.Entities;
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namespace WingsEmu.Game.Revival;
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public class RevivalStartProcedureEvent : PlayerEvent
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{
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public RevivalStartProcedureEvent(IBattleEntity killer) => Killer = killer;
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public IBattleEntity Killer { get; }
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} |