server-master/srcs/WingsAPI.Game/Characters/PlayerEntity.Revival.cs
2026-02-10 18:21:30 +01:00

46 lines
No EOL
1.4 KiB
C#

// WingsEmu
//
// Developed by NosWings Team
using System;
using WingsEmu.Game.Revival;
namespace WingsEmu.Game.Characters;
/// <summary>
/// Revival
/// </summary>
public partial class PlayerEntity
{
private readonly CharacterRevivalComponent _characterRevivalComponent;
public DateTime RevivalDateTimeForExecution => _characterRevivalComponent.RevivalDateTimeForExecution;
public RevivalType RevivalType => _characterRevivalComponent.RevivalType;
public ForcedType ForcedType => _characterRevivalComponent.ForcedType;
public DateTime AskRevivalDateTimeForExecution => _characterRevivalComponent.AskRevivalDateTimeForExecution;
public AskRevivalType AskRevivalType => _characterRevivalComponent.AskRevivalType;
public void UpdateRevival(DateTime revivalDateTimeForExecution, RevivalType revivalType, ForcedType forcedType)
{
_characterRevivalComponent.UpdateRevival(revivalDateTimeForExecution, revivalType, forcedType);
}
public void DisableRevival()
{
_characterRevivalComponent.DisableRevival();
}
public void UpdateAskRevival(DateTime askRevivalDateTimeForExecution, AskRevivalType askRevivalType)
{
_characterRevivalComponent.UpdateAskRevival(askRevivalDateTimeForExecution, askRevivalType);
}
public void DisableAskRevival()
{
_characterRevivalComponent.DisableAskRevival();
}
}