36 lines
No EOL
1.2 KiB
C#
36 lines
No EOL
1.2 KiB
C#
using WingsEmu.Game._packetHandling;
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using WingsEmu.Packets.Enums;
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using WingsEmu.Packets.Enums.Chat;
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namespace WingsEmu.Game.Inventory.Event;
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public class InventoryAddItemEvent : PlayerEvent
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{
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public InventoryAddItemEvent(InventoryItem inventoryItem, bool showMessage = false, ChatMessageColorType addItemMessageType = ChatMessageColorType.Green, bool sendAsGiftIfFull = false,
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MessageErrorType errorType = MessageErrorType.Chat, short? slot = null, InventoryType? inventoryType = null, bool isByMovePacket = false)
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{
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InventoryItem = inventoryItem;
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ShowMessage = showMessage;
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ItemMessageType = addItemMessageType;
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SendAsGiftIfFull = sendAsGiftIfFull;
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MessageErrorType = errorType;
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Slot = slot;
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InventoryType = inventoryType;
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IsByMovePacket = isByMovePacket;
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}
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public InventoryItem InventoryItem { get; }
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public bool ShowMessage { get; }
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public ChatMessageColorType ItemMessageType { get; }
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public bool SendAsGiftIfFull { get; }
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public MessageErrorType MessageErrorType { get; }
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public short? Slot { get; }
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public InventoryType? InventoryType { get; }
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public bool IsByMovePacket { get; }
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}
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public enum MessageErrorType
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{
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Chat = 0,
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Shop = 1
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} |