server-master/srcs/WingsAPI.Game/Configurations/RainbowBattleConfiguration.cs
2026-02-10 18:21:30 +01:00

47 lines
No EOL
1.5 KiB
C#

using System;
using System.Collections.Generic;
using WingsEmu.Core;
namespace WingsEmu.Game.Configurations;
public class RainbowBattleConfiguration
{
public int MapId { get; init; }
public List<TimeSpan> Warnings { get; init; }
public int MinimumPlayers { get; init; }
public int MaximumPlayers { get; init; }
public short SecondsBeingFrozen { get; init; }
public short DelayBetweenCapture { get; init; }
public short RedStartX { get; init; }
public short RedEndX { get; init; }
public short BlueStartX { get; init; }
public short BlueEndX { get; init; }
public short RedStartY { get; init; }
public short RedEndY { get; init; }
public short BlueStartY { get; init; }
public short BlueEndY { get; init; }
public short UnfreezeActivityPoints { get; init; }
public short CaptureActivityPoints { get; init; }
public short UsingSkillActivityPoints { get; init; }
public short NeededActivityPoints { get; init; }
public short KillActivityPoints { get; init; }
public short DeathActivityPoints { get; init; }
public short WalkingActivityPoints { get; init; }
public List<Range<byte>> LevelRange { get; init; }
public List<FlagPosition> MainFlags { get; init; }
public List<FlagPosition> MediumFlags { get; init; }
public List<FlagPosition> SmallFlags { get; init; }
public int ReputationMultiplier { get; init; }
}
public class FlagPosition
{
public short X { get; init; }
public short Y { get; init; }
}