33 lines
No EOL
1 KiB
C#
33 lines
No EOL
1 KiB
C#
using System.Threading.Tasks;
|
|
using WingsEmu.Game.Maps;
|
|
using WingsEmu.Game.Networking;
|
|
|
|
namespace WingsEmu.Game.Miniland;
|
|
|
|
public interface IMinilandManager
|
|
{
|
|
IMapInstance CreateMinilandByCharacterSession(IClientSession session);
|
|
|
|
IMapInstance GetMinilandByCharacterId(long characterId);
|
|
|
|
IClientSession GetSessionByMiniland(IMapInstance mapInstance);
|
|
|
|
void SaveMinilandInvite(long senderId, long targetId);
|
|
|
|
bool ContainsMinilandInvite(long senderId);
|
|
|
|
bool ContainsTargetInvite(long senderId, long targetId);
|
|
|
|
void RemoveMinilandInvite(long senderId, long targetId);
|
|
|
|
int GetMinilandMaximumCapacity(long characterId);
|
|
|
|
void RelativeUpdateMinilandCapacity(long characterId, int valueToAdd);
|
|
Task IncreaseMinilandVisitCounter(long characterId);
|
|
Task<bool> CanRefreshDailyVisitCounter(long characterId);
|
|
Task<int> GetMinilandVisitCounter(long characterId);
|
|
|
|
Configurations.Miniland.Miniland GetMinilandConfiguration(IMapInstance mapInstance);
|
|
|
|
void RemoveMiniland(long characterId);
|
|
} |