41 lines
No EOL
1.1 KiB
C#
41 lines
No EOL
1.1 KiB
C#
using System.Threading.Tasks;
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using WingsEmu.Game._NpcDialog;
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using WingsEmu.Game._NpcDialog.Event;
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using WingsEmu.Game.Entities;
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using WingsEmu.Game.Maps;
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using WingsEmu.Game.Networking;
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using WingsEmu.Game.Ship.Event;
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using WingsEmu.Packets.Enums;
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namespace WingsEmu.Plugins.BasicImplementations.NpcDialogs.Act4_Act5;
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public class Act4LeaveShipHandler : INpcDialogAsyncHandler
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{
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public NpcRunType[] NpcRunTypes => new[] { NpcRunType.ACT4_LEAVE_SHIP };
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public async Task Execute(IClientSession session, NpcDialogEvent e)
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{
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INpcEntity npcEntity = session.CurrentMapInstance.GetNpcById(e.NpcId);
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if (npcEntity == null)
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{
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return;
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}
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if (session.PlayerEntity.IsInRaidParty)
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{
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return;
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}
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if (session.PlayerEntity.TimeSpaceComponent.IsInTimeSpaceParty)
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{
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return;
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}
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if (session.CurrentMapInstance.MapInstanceType != MapInstanceType.NormalInstance)
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{
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return;
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}
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await session.EmitEventAsync(new ShipLeaveEvent());
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}
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} |