server-master/srcs/_plugins/Plugin.FamilyImpl/Consumers/FamilyCharacterLeaveMessageConsumer.cs
2026-02-10 18:21:30 +01:00

34 lines
No EOL
1.3 KiB
C#

using System.Threading;
using System.Threading.Tasks;
using PhoenixLib.ServiceBus;
using Plugin.FamilyImpl.Messages;
using WingsAPI.Game.Extensions.Families;
using WingsEmu.Game._i18n;
using WingsEmu.Game.Families;
using WingsEmu.Game.Managers;
namespace Plugin.FamilyImpl.Consumers
{
public class FamilyCharacterLeaveMessageConsumer : IMessageConsumer<FamilyCharacterLeaveMessage>
{
private readonly IFamilyManager _familyManager;
private readonly IGameLanguageService _gameLanguage;
private readonly ISessionManager _sessionManager;
public FamilyCharacterLeaveMessageConsumer(IFamilyManager familyManager, IGameLanguageService gameLanguage, ISessionManager sessionManager)
{
_familyManager = familyManager;
_gameLanguage = gameLanguage;
_sessionManager = sessionManager;
}
public async Task HandleAsync(FamilyCharacterLeaveMessage notification, CancellationToken token)
{
long characterId = notification.CharacterId;
long familyId = notification.FamilyId;
IFamily family = _familyManager.GetFamilyByFamilyId(familyId);
family?.SendOnlineStatusToMembers(_sessionManager, characterId, false, _gameLanguage);
}
}
}