15 lines
No EOL
466 B
C#
15 lines
No EOL
466 B
C#
using WingsEmu.Game._packetHandling;
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using WingsEmu.Packets.Enums;
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namespace WingsEmu.Game.Characters.Events;
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public class ItemGambledEvent : PlayerEvent
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{
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public int ItemVnum { get; init; }
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public RarifyMode Mode { get; init; }
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public RarifyProtection Protection { get; init; }
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public int? Amulet { get; init; }
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public bool Succeed { get; init; }
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public short OriginalRarity { get; init; }
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public short? FinalRarity { get; init; }
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} |