server-master/srcs/_plugins/WingsEmu.Plugins.GameEvents/EventHandler/InstantBattle/InstantBattleDropEventHandler.cs
2026-02-10 18:21:30 +01:00

46 lines
No EOL
1.7 KiB
C#

using System.Threading;
using System.Threading.Tasks;
using PhoenixLib.Events;
using PhoenixLib.Scheduler;
using WingsEmu.Game._i18n;
using WingsEmu.Game.Helpers.Damages;
using WingsEmu.Game.Inventory.Event;
using WingsEmu.Game.Maps;
using WingsEmu.Plugins.GameEvents.Configuration.InstantBattle;
using WingsEmu.Plugins.GameEvents.Event.InstantBattle;
namespace WingsEmu.Plugins.GameEvents.InstantBattle
{
public class InstantBattleDropEventHandler : IAsyncEventProcessor<InstantBattleDropEvent>
{
private readonly IAsyncEventPipeline _eventPipeline;
private readonly IGameLanguageService _gameLanguage;
private readonly IScheduler _scheduler;
public InstantBattleDropEventHandler(IAsyncEventPipeline eventPipeline, IGameLanguageService gameLanguage, IScheduler scheduler)
{
_eventPipeline = eventPipeline;
_gameLanguage = gameLanguage;
_scheduler = scheduler;
}
public async Task HandleAsync(InstantBattleDropEvent e, CancellationToken cancellation)
{
IMapInstance map = e.Instance.MapInstance;
if (0 < e.Instance.MapInstance.GetAliveMonsters(x => x.IsInstantBattle).Count || e.Wave.Drops == null || e.Wave.Drops.Count < 1)
{
return;
}
foreach (InstantBattleDrop drop in e.Wave.Drops)
{
for (int i = 0; i < drop.BunchCount; i++)
{
Position position = map.GetRandomPosition();
await _eventPipeline.ProcessEventAsync(new DropMapItemEvent(map, position, drop.ItemVnum, drop.AmountPerBunch), cancellation);
}
}
}
}
}