82 lines
No EOL
2.9 KiB
C#
82 lines
No EOL
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using PhoenixLib.Logging;
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using PhoenixLib.ServiceBus;
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using WingsAPI.Communication;
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using WingsAPI.Communication.Relation;
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using WingsAPI.Game.Extensions.CharacterExtensions;
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using WingsEmu.DTOs.Relations;
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using WingsEmu.Game._i18n;
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using WingsEmu.Game.Extensions;
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using WingsEmu.Game.Managers;
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using WingsEmu.Game.Networking;
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using WingsEmu.Packets.Enums.Relations;
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namespace WingsEmu.Plugins.DistributedGameEvents.Relation
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{
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public class RelationCharacterLeaveMessageConsumer : IMessageConsumer<RelationCharacterLeaveMessage>
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{
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private readonly IGameLanguageService _gameLanguage;
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private readonly IRelationService _relationService;
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private readonly ISessionManager _sessionManager;
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public RelationCharacterLeaveMessageConsumer(IGameLanguageService gameLanguage, ISessionManager sessionManager, IRelationService relationService)
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{
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_gameLanguage = gameLanguage;
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_sessionManager = sessionManager;
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_relationService = relationService;
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}
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public async Task HandleAsync(RelationCharacterLeaveMessage notification, CancellationToken token)
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{
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long characterId = notification.CharacterId;
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string characterName = notification.CharacterName;
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RelationGetAllResponse response = null;
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try
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{
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response = await _relationService.GetRelationsByIdAsync(new RelationGetAllRequest
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{
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CharacterId = characterId
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});
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}
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catch (Exception e)
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{
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Log.Error("[RELATION_CHARACTER_LEAVE] Unexpected error: ", e);
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}
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if (response?.ResponseType != RpcResponseType.SUCCESS)
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{
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return;
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}
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IReadOnlyList<CharacterRelationDTO> relations = response.CharacterRelationDtos ?? new List<CharacterRelationDTO>();
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if (!relations.Any())
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{
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return;
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}
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foreach (CharacterRelationDTO relation in relations)
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{
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if (relation.RelationType == CharacterRelationType.Blocked)
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{
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continue;
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}
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IClientSession target = _sessionManager.GetSessionByCharacterId(relation.RelatedCharacterId);
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if (target == null || !_sessionManager.IsOnline(relation.RelatedCharacterId))
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{
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continue;
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}
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string message = _gameLanguage.GetLanguageFormat(GameDialogKey.FRIEND_CHATMESSAGE_CHARACTER_LOGGED_OUT, target.UserLanguage, characterName);
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target.SendInformationChatMessage(message);
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target.SendFriendOnlineInfo(characterId, characterName, false);
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}
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}
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}
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} |