server-master/srcs/WingsAPI.Game/Mates/IMateEntity.cs
2026-02-10 18:21:30 +01:00

62 lines
No EOL
2.1 KiB
C#

using System;
using WingsEmu.Game.Battle;
using WingsEmu.Game.Characters;
using WingsEmu.Game.Entities;
using WingsEmu.Game.EntityStatistics;
using WingsEmu.Game.Items;
using WingsEmu.Game.Revival;
using WingsEmu.Game.Skills;
using WingsEmu.Packets.Enums;
namespace WingsEmu.Game.Mates;
public interface IMateEntity : IBattleEntity, IMateRevivalComponent, IMonsterData
{
short CloseDefence { get; set; }
short DistanceDodge { get; set; }
bool IsSitting { get; set; }
bool IsUsingSp { get; set; }
DateTime LastDeath { get; set; }
DateTime LastDefence { get; set; }
DateTime LastLowLoyaltyEffect { get; set; }
DateTime LastHealth { get; set; }
DateTime LastLoyaltyRecover { get; set; }
DateTime LastSkillUse { get; set; }
DateTime LastBasicSkill { get; set; }
DateTime? SpawnMateByGuardian { get; set; }
IPlayerEntity Owner { get; set; }
byte PetSlot { get; set; }
IBattleEntitySkill LastUsedPartnerSkill { get; set; }
short HitRate { get; set; }
byte Attack { get; set; }
bool CanPickUp { get; set; }
long CharacterId { get; set; }
byte Defence { get; set; }
long Experience { get; set; }
bool IsSummonable { get; set; }
bool IsTeamMember { get; set; }
short Loyalty { get; set; }
short MapX { get; set; }
short MapY { get; set; }
short MinilandX { get; set; }
short MinilandY { get; set; }
MateType MateType { get; set; }
string MateName { get; set; }
int NpcMonsterVNum { get; set; }
short Skin { get; set; }
int HitCriticalChance { get; set; }
int HitCriticalDamage { get; set; }
bool IsLimited { get; init; }
DateTime? SpCooldownEnd { get; set; }
DateTime LastEffect { get; set; }
DateTime LastPetUpgradeEffect { get; set; }
GameItemInstance Weapon { get; }
GameItemInstance Armor { get; }
GameItemInstance Gloves { get; }
GameItemInstance Boots { get; }
GameItemInstance Specialist { get; }
SkillInfo BasicSkill { get; }
IMateStatisticsComponent StatisticsComponent { get; }
void RefreshStatistics();
void Initialize();
}