46 lines
No EOL
1.7 KiB
C#
46 lines
No EOL
1.7 KiB
C#
using System.Threading;
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using System.Threading.Tasks;
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using PhoenixLib.Events;
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using PhoenixLib.Scheduler;
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using WingsEmu.Game._i18n;
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using WingsEmu.Game.Helpers.Damages;
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using WingsEmu.Game.Inventory.Event;
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using WingsEmu.Game.Maps;
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using WingsEmu.Plugins.GameEvents.Configuration.InstantBattle;
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using WingsEmu.Plugins.GameEvents.Event.InstantBattle;
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namespace WingsEmu.Plugins.GameEvents.InstantBattle
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{
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public class InstantBattleDropEventHandler : IAsyncEventProcessor<InstantBattleDropEvent>
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{
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private readonly IAsyncEventPipeline _eventPipeline;
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private readonly IGameLanguageService _gameLanguage;
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private readonly IScheduler _scheduler;
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public InstantBattleDropEventHandler(IAsyncEventPipeline eventPipeline, IGameLanguageService gameLanguage, IScheduler scheduler)
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{
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_eventPipeline = eventPipeline;
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_gameLanguage = gameLanguage;
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_scheduler = scheduler;
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}
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public async Task HandleAsync(InstantBattleDropEvent e, CancellationToken cancellation)
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{
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IMapInstance map = e.Instance.MapInstance;
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if (0 < e.Instance.MapInstance.GetAliveMonsters(x => x.IsInstantBattle).Count || e.Wave.Drops == null || e.Wave.Drops.Count < 1)
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{
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return;
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}
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foreach (InstantBattleDrop drop in e.Wave.Drops)
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{
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for (int i = 0; i < drop.BunchCount; i++)
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{
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Position position = map.GetRandomPosition();
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await _eventPipeline.ProcessEventAsync(new DropMapItemEvent(map, position, drop.ItemVnum, drop.AmountPerBunch), cancellation);
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}
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}
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}
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}
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} |