63 lines
No EOL
2.2 KiB
C#
63 lines
No EOL
2.2 KiB
C#
using System.Linq;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using PhoenixLib.Events;
|
|
using WingsAPI.Game.Extensions.MinilandExtensions;
|
|
using WingsEmu.Game._i18n;
|
|
using WingsEmu.Game.Characters;
|
|
using WingsEmu.Game.Extensions;
|
|
using WingsEmu.Game.Miniland;
|
|
using WingsEmu.Game.Miniland.Events;
|
|
using WingsEmu.Game.Networking;
|
|
using WingsEmu.Packets.Enums;
|
|
using WingsEmu.Packets.Enums.Chat;
|
|
|
|
namespace WingsEmu.Plugins.BasicImplementations.Event.Miniland;
|
|
|
|
public class RmvObjMinilandEventHandler : IAsyncEventProcessor<RmvObjMinilandEvent>
|
|
{
|
|
private readonly IGameLanguageService _languageService;
|
|
private readonly IMinilandManager _minilandManager;
|
|
|
|
public RmvObjMinilandEventHandler(IMinilandManager minilandManager, IGameLanguageService languageService)
|
|
{
|
|
_minilandManager = minilandManager;
|
|
_languageService = languageService;
|
|
}
|
|
|
|
public async Task HandleAsync(RmvObjMinilandEvent e, CancellationToken cancellation)
|
|
{
|
|
IClientSession session = e.Sender;
|
|
IPlayerEntity character = e.Sender.PlayerEntity;
|
|
if (character.MapInstanceId != character.Miniland.Id)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (character.MinilandState != MinilandState.LOCK)
|
|
{
|
|
session.SendMsg(session.GetLanguage(GameDialogKey.MINILAND_SHOUTMESSAGE_NEED_BE_LOCKED), MsgMessageType.Middle);
|
|
return;
|
|
}
|
|
|
|
MapDesignObject mapObject = character.Miniland.MapDesignObjects.FirstOrDefault(x => x.InventoryItem.Slot == e.Slot);
|
|
if (mapObject == default)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (mapObject.InventoryItem.ItemInstance.GameItem.IsWarehouse)
|
|
{
|
|
character.WareHouseSize = 0;
|
|
}
|
|
|
|
if (mapObject.InventoryItem.ItemInstance.GameItem.ItemType == ItemType.House)
|
|
{
|
|
_minilandManager.RelativeUpdateMinilandCapacity(e.Sender.PlayerEntity.Id, -mapObject.InventoryItem.ItemInstance.GameItem.MinilandObjectPoint);
|
|
}
|
|
|
|
character.Miniland.MapDesignObjects.Remove(mapObject);
|
|
character.Miniland.Broadcast(mapObject.GenerateEffect(true));
|
|
character.Miniland.Broadcast(mapObject.GenerateMinilandObject(true));
|
|
}
|
|
} |