62 lines
No EOL
2.1 KiB
C#
62 lines
No EOL
2.1 KiB
C#
using System;
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using WingsEmu.Game.Battle;
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using WingsEmu.Game.Characters;
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using WingsEmu.Game.Entities;
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using WingsEmu.Game.EntityStatistics;
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using WingsEmu.Game.Items;
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using WingsEmu.Game.Revival;
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using WingsEmu.Game.Skills;
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using WingsEmu.Packets.Enums;
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namespace WingsEmu.Game.Mates;
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public interface IMateEntity : IBattleEntity, IMateRevivalComponent, IMonsterData
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{
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short CloseDefence { get; set; }
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short DistanceDodge { get; set; }
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bool IsSitting { get; set; }
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bool IsUsingSp { get; set; }
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DateTime LastDeath { get; set; }
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DateTime LastDefence { get; set; }
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DateTime LastLowLoyaltyEffect { get; set; }
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DateTime LastHealth { get; set; }
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DateTime LastLoyaltyRecover { get; set; }
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DateTime LastSkillUse { get; set; }
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DateTime LastBasicSkill { get; set; }
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DateTime? SpawnMateByGuardian { get; set; }
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IPlayerEntity Owner { get; set; }
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byte PetSlot { get; set; }
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IBattleEntitySkill LastUsedPartnerSkill { get; set; }
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short HitRate { get; set; }
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byte Attack { get; set; }
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bool CanPickUp { get; set; }
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long CharacterId { get; set; }
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byte Defence { get; set; }
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long Experience { get; set; }
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bool IsSummonable { get; set; }
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bool IsTeamMember { get; set; }
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short Loyalty { get; set; }
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short MapX { get; set; }
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short MapY { get; set; }
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short MinilandX { get; set; }
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short MinilandY { get; set; }
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MateType MateType { get; set; }
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string MateName { get; set; }
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int NpcMonsterVNum { get; set; }
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short Skin { get; set; }
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int HitCriticalChance { get; set; }
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int HitCriticalDamage { get; set; }
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bool IsLimited { get; init; }
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DateTime? SpCooldownEnd { get; set; }
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DateTime LastEffect { get; set; }
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DateTime LastPetUpgradeEffect { get; set; }
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GameItemInstance Weapon { get; }
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GameItemInstance Armor { get; }
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GameItemInstance Gloves { get; }
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GameItemInstance Boots { get; }
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GameItemInstance Specialist { get; }
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SkillInfo BasicSkill { get; }
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IMateStatisticsComponent StatisticsComponent { get; }
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void RefreshStatistics();
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void Initialize();
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} |