server-master/srcs/WingsAPI.Game/Families/IFamily.cs
2026-02-10 18:21:30 +01:00

36 lines
No EOL
1.3 KiB
C#

using System.Collections.Generic;
using WingsAPI.Data.Families;
using WingsAPI.Packets.Enums.Families;
using WingsEmu.Packets.Enums.Character;
namespace WingsEmu.Game.Families;
public interface IFamily
{
long Id { get; set; }
string Name { get; set; }
byte Level { get; set; }
long Experience { get; set; }
byte Faction { get; set; }
GenderType HeadGender { get; set; }
string Message { get; set; }
FamilyWarehouseAuthorityType AssistantWarehouseAuthorityType { get; set; }
FamilyWarehouseAuthorityType MemberWarehouseAuthorityType { get; set; }
bool AssistantCanGetHistory { get; set; }
bool AssistantCanInvite { get; set; }
bool AssistantCanNotice { get; set; }
bool AssistantCanShout { get; set; }
bool MemberCanGetHistory { get; set; }
List<FamilyMembership> Members { get; }
List<FamilyLogDto> Logs { get; }
FamilyMembership Head { get; set; }
Dictionary<int, FamilyUpgrade> Upgrades { get; }
Dictionary<FamilyUpgradeType, short> UpgradeValues { get; }
Dictionary<int, FamilyMissionDto> Mission { get; }
Dictionary<int, FamilyAchievementCompletionDto> Achievements { get; }
Dictionary<int, FamilyAchievementProgressDto> AchievementProgress { get; }
int GetMaximumMembershipCapacity();
int GetWarehouseCapacity();
bool HasAlreadyBoughtUpgrade(int upgradeId);
}