209 lines
No EOL
8.1 KiB
C#
209 lines
No EOL
8.1 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using WingsAPI.Data.Families;
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using WingsEmu.DTOs.BCards;
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using WingsEmu.Game._enum;
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using WingsEmu.Game.Buffs;
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using WingsEmu.Game.Extensions;
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using WingsEmu.Game.Helpers.Damages;
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using WingsEmu.Game.Items;
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using WingsEmu.Game.Maps;
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using WingsEmu.Game.Mates;
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using WingsEmu.Packets.Enums;
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using WingsEmu.Packets.Enums.Battle;
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namespace WingsEmu.Game.Battle;
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public class MateBattleEntityDump : IBattleEntityDump
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{
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public MateBattleEntityDump(IMateEntity mateEntity, SkillInfo skill, bool isDefender, bool isMainTarget)
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{
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GameItemInstance mateWeapon = mateEntity.Weapon;
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var bCards = new ConcurrentDictionary<(BCardType type, byte subType), List<BCardDTO>>();
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if (skill != null)
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{
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if (isDefender)
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{
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if (skill.BCardsType.TryGetValue(SkillCastType.BEFORE_ATTACK_ALL_TARGETS, out HashSet<BCardDTO> hashSetBCards))
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{
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foreach (BCardDTO bCard in hashSetBCards)
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{
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if (!bCards.TryGetValue(((BCardType)bCard.Type, bCard.SubType), out List<BCardDTO> list))
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{
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list = new List<BCardDTO>();
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bCards[((BCardType)bCard.Type, bCard.SubType)] = list;
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}
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list.Add(bCard);
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}
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}
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}
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else
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{
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if (skill.BCardsType.TryGetValue(SkillCastType.BEFORE_ATTACK_SELF, out HashSet<BCardDTO> hashSetBCards))
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{
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foreach (BCardDTO bCard in hashSetBCards)
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{
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if (!bCards.TryGetValue(((BCardType)bCard.Type, bCard.SubType), out List<BCardDTO> list))
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{
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list = new List<BCardDTO>();
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bCards[((BCardType)bCard.Type, bCard.SubType)] = list;
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}
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list.Add(bCard);
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}
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}
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}
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if (isMainTarget)
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{
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if (skill.BCardsType.TryGetValue(SkillCastType.BEFORE_ATTACK_ON_MAIN_TARGET, out HashSet<BCardDTO> hashSetBCards))
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{
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foreach (BCardDTO bCard in hashSetBCards)
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{
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if (!bCards.TryGetValue(((BCardType)bCard.Type, bCard.SubType), out List<BCardDTO> list))
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{
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list = new List<BCardDTO>();
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bCards[((BCardType)bCard.Type, bCard.SubType)] = list;
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}
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list.Add(bCard);
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}
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}
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}
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}
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foreach (BCardDTO bCard in mateEntity.BCardComponent.GetAllBCards())
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{
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if (!bCards.TryGetValue(((BCardType)bCard.Type, bCard.SubType), out List<BCardDTO> list))
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{
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list = new List<BCardDTO>();
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bCards[((BCardType)bCard.Type, bCard.SubType)] = list;
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}
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list.Add(bCard);
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}
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foreach (BCardDTO bCard in mateEntity.BCardComponent.GetTriggerBCards(BCardTriggerType.ATTACK))
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{
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if (!bCards.TryGetValue(((BCardType)bCard.Type, bCard.SubType), out List<BCardDTO> list))
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{
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list = new List<BCardDTO>();
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bCards[((BCardType)bCard.Type, bCard.SubType)] = list;
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}
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list.Add(bCard);
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}
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foreach (BCardDTO bCard in mateEntity.BCardComponent.GetTriggerBCards(BCardTriggerType.DEFENSE))
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{
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if (!bCards.TryGetValue(((BCardType)bCard.Type, bCard.SubType), out List<BCardDTO> list))
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{
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list = new List<BCardDTO>();
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bCards[((BCardType)bCard.Type, bCard.SubType)] = list;
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}
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list.Add(bCard);
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}
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ISet<int> buffsById = mateEntity.BuffComponent.GetAllBuffsId().ToHashSet();
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IReadOnlyList<(int casterLevel, BCardDTO bCard)> buffBCards = mateEntity.BCardComponent.GetBuffBCards();
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var buffs = new ConcurrentDictionary<(BCardType type, byte subType), List<(int casterLevel, BCardDTO bCard)>>();
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foreach ((int casterLevel, BCardDTO bCard) in buffBCards)
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{
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(BCardType, byte SubType) key = ((BCardType)bCard.Type, bCard.SubType);
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if (!buffs.TryGetValue(key, out List<(int casterLevel, BCardDTO bCard)> list))
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{
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list = new List<(int casterLevel, BCardDTO bCard)>();
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buffs[key] = list;
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}
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list.Add((casterLevel, bCard));
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}
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BuffsById = buffsById;
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BCards = bCards;
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BuffBCards = buffs;
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Morale = mateEntity.Level;
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Id = mateEntity.Id;
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MapInstance = mateEntity.MapInstance;
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Level = mateEntity.Level;
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Type = VisualType.Npc;
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Faction = mateEntity.Faction;
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Position = new Position(mateEntity.PositionX, mateEntity.PositionY);
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MapInstance = mateEntity.MapInstance;
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MaxHp = mateEntity.MaxHp;
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MaxMp = mateEntity.MaxMp;
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HitRate = mateEntity.HitRate;
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CriticalChance = mateEntity.HitCriticalChance;
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CriticalDamage = mateEntity.HitCriticalDamage;
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AttackUpgrade = mateEntity.Attack;
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FireResistance = mateEntity.FireResistance;
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WaterResistance = mateEntity.WaterResistance;
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LightResistance = mateEntity.LightResistance;
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ShadowResistance = mateEntity.DarkResistance;
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AttackType = mateEntity.AttackType;
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DefenseUpgrade = mateEntity.Defence;
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MeleeDefense = mateEntity.CloseDefence;
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RangeDefense = mateEntity.DistanceDefence;
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MagicalDefense = mateEntity.MagicDefence;
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MeleeDodge = mateEntity.DefenceDodge;
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RangeDodge = mateEntity.DistanceDodge;
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WeaponDamageMinimum = mateWeapon?.DamageMinimum + mateWeapon?.GameItem.DamageMinimum ?? 0;
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WeaponDamageMaximum = mateWeapon?.DamageMaximum + mateWeapon?.GameItem.DamageMaximum ?? 0;
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DamageMinimum = mateEntity.DamagesMinimum - WeaponDamageMinimum;
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DamageMaximum = mateEntity.DamagesMaximum - WeaponDamageMaximum;
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Element = (ElementType)mateEntity.Element;
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ElementRate = mateEntity.ElementRate;
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MonsterRaceType = mateEntity.MonsterRaceType;
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MonsterRaceSubType = mateEntity.GetMonsterRaceSubType();
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FamilyUpgrades = mateEntity.Owner.Family?.UpgradeValues ?? new Dictionary<FamilyUpgradeType, short>();
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}
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public VisualType Type { get; }
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public long Id { get; }
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public IMapInstance MapInstance { get; }
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public MonsterRaceType MonsterRaceType { get; }
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public Enum MonsterRaceSubType { get; }
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public AttackType AttackType { get; }
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public ElementType Element { get; }
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public int ElementRate { get; }
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public int Morale { get; }
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public IReadOnlyDictionary<(BCardType type, byte subType), List<(int casterLevel, BCardDTO bCard)>> BuffBCards { get; }
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public IReadOnlyDictionary<(BCardType type, byte subType), List<BCardDTO>> BCards { get; }
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public ISet<int> BuffsById { get; }
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public IReadOnlyDictionary<FamilyUpgradeType, short> FamilyUpgrades { get; }
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public int Level { get; }
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public FactionType Faction { get; }
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public int DamageMinimum { get; }
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public int DamageMaximum { get; }
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public int AttackUpgrade { get; }
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public int DefenseUpgrade { get; }
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public int HitRate { get; }
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public int MaxHp { get; }
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public int MaxMp { get; }
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public int WeaponDamageMinimum { get; }
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public int WeaponDamageMaximum { get; }
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public int CriticalChance { get; }
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public int CriticalDamage { get; }
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public int FireResistance { get; }
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public int WaterResistance { get; }
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public int LightResistance { get; }
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public int ShadowResistance { get; }
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public int MeleeDefense { get; }
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public int MeleeDodge { get; }
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public int RangeDefense { get; }
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public int RangeDodge { get; }
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public int MagicalDefense { get; }
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public Position Position { get; }
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} |