41 lines
No EOL
1.4 KiB
C#
41 lines
No EOL
1.4 KiB
C#
using System;
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using System.Threading;
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using System.Threading.Tasks;
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using PhoenixLib.Events;
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using WingsEmu.Game.Networking;
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using WingsEmu.Game.RainbowBattle;
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using WingsEmu.Game.RainbowBattle.Event;
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namespace Plugin.RainbowBattle.EventHandlers
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{
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public class RainbowBattleUnfreezeProcessEventHandler : IAsyncEventProcessor<RainbowBattleUnfreezeProcessEvent>
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{
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public async Task HandleAsync(RainbowBattleUnfreezeProcessEvent e, CancellationToken cancellation)
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{
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RainbowBattleParty rainbowParty = e.RainbowBattleParty;
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DateTime now = DateTime.UtcNow;
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foreach (IClientSession session in rainbowParty.MapInstance.Sessions)
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{
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if (!session.PlayerEntity.RainbowBattleComponent.IsFrozen)
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{
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continue;
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}
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if (!session.PlayerEntity.RainbowBattleComponent.FrozenTime.HasValue)
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{
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// isFrozen and Frozen time is null? Unfreeze player
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await session.EmitEventAsync(new RainbowBattleUnfreezeEvent());
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continue;
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}
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if (session.PlayerEntity.RainbowBattleComponent.FrozenTime > now)
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{
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continue;
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}
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await session.EmitEventAsync(new RainbowBattleUnfreezeEvent());
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}
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}
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}
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} |