123 lines
No EOL
4.9 KiB
C#
123 lines
No EOL
4.9 KiB
C#
using System;
|
|
using Master.Consumers;
|
|
using Master.Managers;
|
|
using Master.Proxies;
|
|
using Master.RecurrentJobs;
|
|
using Master.Services.Maintenance;
|
|
using Microsoft.AspNetCore.Builder;
|
|
using Microsoft.AspNetCore.Hosting;
|
|
using Microsoft.Extensions.DependencyInjection;
|
|
using Microsoft.Extensions.Hosting;
|
|
using PhoenixLib.DAL;
|
|
using PhoenixLib.DAL.Redis;
|
|
using PhoenixLib.Logging;
|
|
using PhoenixLib.Scheduler.ReactiveX;
|
|
using PhoenixLib.ServiceBus.Extensions;
|
|
using Plugin.Database;
|
|
using Plugin.Database.DB;
|
|
using Plugin.Database.Mapping;
|
|
using ProtoBuf.Grpc.Server;
|
|
using RandN;
|
|
using RandN.Compat;
|
|
using WingsAPI.Communication.ServerApi;
|
|
using WingsAPI.Communication.Services.Messages;
|
|
using WingsEmu.Game;
|
|
using WingsEmu.Health;
|
|
using WingsEmu.Master;
|
|
using WingsEmu.Master.Sessions;
|
|
using WingsEmu.Plugins.DistributedGameEvents.PlayerEvents;
|
|
|
|
namespace Master
|
|
{
|
|
public class RandomGenerator : IRandomGenerator
|
|
{
|
|
private static readonly Random Local = RandomShim.Create(SmallRng.Create());
|
|
|
|
public int RandomNumber(int min, int max)
|
|
{
|
|
if (min > max)
|
|
{
|
|
return RandomNumber(max, min);
|
|
}
|
|
|
|
return min == max ? max : Local.Next(min, max);
|
|
}
|
|
|
|
public int RandomNumber(int max) => RandomNumber(0, max);
|
|
|
|
public int RandomNumber() => RandomNumber(0, 100);
|
|
}
|
|
|
|
public class Startup
|
|
{
|
|
// This method gets called by the runtime. Use this method to add services to the container.
|
|
// For more information on how to configure your application, visit https://go.microsoft.com/fwlink/?LinkID=398940
|
|
public void ConfigureServices(IServiceCollection services)
|
|
{
|
|
services.AddScheduler();
|
|
services.AddCron();
|
|
services.AddPhoenixLogging();
|
|
|
|
if (bool.TryParse(Environment.GetEnvironmentVariable("WORLD_PULSE_SYSTEM") ?? "false", out bool pulseSystem) && pulseSystem)
|
|
{
|
|
services.AddHostedService<GameChannelHeartbeatService>();
|
|
}
|
|
|
|
services.AddSingleton<IRandomGenerator, RandomGenerator>();
|
|
services.AddSingleton(s => RedisConfiguration.FromEnv());
|
|
services.AddSingleton(s => s.GetRequiredService<RedisConfiguration>().GetConnectionMultiplexer());
|
|
services.AddSingleton<DatabaseConfiguration>();
|
|
services.AddSingleton<EncryptionKeyFactory>();
|
|
services.AddSingleton<ISessionManager, RedisSessionManager>();
|
|
services.AddSingleton<SessionService>();
|
|
services.AddCodeFirstGrpc(config =>
|
|
{
|
|
config.MaxReceiveMessageSize = null;
|
|
config.MaxSendMessageSize = null;
|
|
config.EnableDetailedErrors = true;
|
|
});
|
|
services.AddSingleton<WorldServerManager>();
|
|
services.AddSingleton<ClusterCharacterManager>();
|
|
services.AddSingleton<ClusterCharacterService>();
|
|
|
|
services.AddMqttConfigurationFromEnv();
|
|
services.AddMessagePublisher<WorldServerShutdownMessage>();
|
|
services.AddMessagePublisher<KickAccountMessage>();
|
|
|
|
services.AddSingleton<IStatusManager, StatusManager>();
|
|
services.AddHostedService(s => s.GetRequiredService<IStatusManager>() as StatusManager);
|
|
services.AddSingleton<GrpcClusterStatusService>();
|
|
services.AddMessagePublisher<ServiceDownMessage>();
|
|
services.AddMessageSubscriber<ServiceStatusUpdateMessage, StatusRefreshMessageConsumer>();
|
|
services.AddMessagePublisher<ServiceMaintenanceActivateMessage>();
|
|
services.AddMessagePublisher<ServiceMaintenanceDeactivateMessage>();
|
|
services.AddMessagePublisher<ServiceMaintenanceNotificationMessage>();
|
|
services.AddMessagePublisher<ServiceKickAllMessage>();
|
|
services.AddMessagePublisher<ServiceFlushAllMessage>();
|
|
services.AddMessageSubscriber<PlayerConnectedOnChannelMessage, PlayerConnectedOnChannelMessageConsumer>();
|
|
services.AddMessageSubscriber<PlayerDisconnectedChannelMessage, PlayerDisconnectedChannelMessageConsumer>();
|
|
|
|
new DatabasePlugin().AddDependencies(services);
|
|
services.AddTransient(typeof(IMapper<,>), typeof(MapsterMapper<,>));
|
|
}
|
|
|
|
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline.
|
|
public void Configure(IApplicationBuilder app, IWebHostEnvironment env)
|
|
{
|
|
if (env.IsDevelopment())
|
|
{
|
|
app.UseDeveloperExceptionPage();
|
|
}
|
|
|
|
app.UseRouting();
|
|
|
|
app.UseEndpoints(endpoints =>
|
|
{
|
|
endpoints.MapGrpcService<ServerApiService>();
|
|
endpoints.MapGrpcService<SessionService>();
|
|
endpoints.MapGrpcService<GrpcClusterStatusService>();
|
|
endpoints.MapGrpcService<ClusterCharacterService>();
|
|
});
|
|
}
|
|
}
|
|
} |