121 lines
No EOL
4 KiB
C#
121 lines
No EOL
4 KiB
C#
// WingsEmu
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//
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// Developed by NosWings Team
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Microsoft.EntityFrameworkCore;
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using PhoenixLib.DAL;
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using PhoenixLib.Logging;
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using Plugin.Database.DB;
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using Plugin.Database.Entities.PlayersData;
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using WingsEmu.DTOs.Relations;
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namespace Plugin.Database.DAOs
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{
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public class CharacterRelationDAO : ICharacterRelationDAO
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{
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private readonly IDbContextFactory<GameContext> _contextFactory;
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private readonly IMapper<CharacterRelationEntity, CharacterRelationDTO> _mapper;
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public CharacterRelationDAO(
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IMapper<CharacterRelationEntity, CharacterRelationDTO> mapper,
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IDbContextFactory<GameContext> contextFactory
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)
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{
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_mapper = mapper;
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_contextFactory = contextFactory;
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}
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public async Task<CharacterRelationDTO> GetRelationByCharacterIdAsync(long characterId, long targetId)
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{
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try
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{
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await using GameContext context = _contextFactory.CreateDbContext();
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CharacterRelationEntity entity = await context.Set<CharacterRelationEntity>().FindAsync(characterId, targetId);
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return _mapper.Map(entity);
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}
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catch (Exception e)
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{
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Log.Error("GetRelationByCharacterIdAsync", e);
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throw;
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}
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}
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public async Task SaveRelationsByCharacterIdAsync(long characterId, CharacterRelationDTO relations)
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{
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await using GameContext context = _contextFactory.CreateDbContext();
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try
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{
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CharacterRelationEntity obj = _mapper.Map(relations);
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CharacterRelationEntity entity = await context.Set<CharacterRelationEntity>().FindAsync(obj.CharacterId, obj.RelatedCharacterId);
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if (entity == null)
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{
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entity = obj;
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entity = (await context.Set<CharacterRelationEntity>().AddAsync(entity)).Entity;
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}
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else
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{
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context.Entry(entity).CurrentValues.SetValues(obj);
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}
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await context.SaveChangesAsync();
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}
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catch (Exception e)
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{
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Log.Error("SaveRelationsByCharacterIdAsync", e);
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throw;
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}
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}
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public async Task<List<CharacterRelationDTO>> LoadRelationsByCharacterIdAsync(long characterId)
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{
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await using GameContext context = _contextFactory.CreateDbContext();
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var relationsToReturn = new List<CharacterRelationDTO>();
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try
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{
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List<CharacterRelationEntity> relations = await context.CharacterRelation.Where(x => x.CharacterId == characterId).ToListAsync();
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foreach (CharacterRelationEntity relation in relations)
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{
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relationsToReturn.Add(_mapper.Map(relation));
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}
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return relationsToReturn;
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}
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catch (Exception e)
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{
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Log.Error("LoadRelationsByCharacterIdAsync", e);
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throw;
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}
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}
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public async Task RemoveRelationAsync(CharacterRelationDTO relation)
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{
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await using GameContext context = _contextFactory.CreateDbContext();
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try
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{
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CharacterRelationEntity relationToRemove = await context.CharacterRelation.FirstOrDefaultAsync(x => x.CharacterId == relation.CharacterId
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&& x.RelatedCharacterId == relation.RelatedCharacterId && x.RelationType == relation.RelationType);
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if (relationToRemove == null)
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{
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return;
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}
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context.Remove(relationToRemove);
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await context.SaveChangesAsync();
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}
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catch (Exception e)
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{
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Log.Error("RemoveRelationAsync", e);
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throw;
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}
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}
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}
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} |