server-master/srcs/WingsAPI.Game/Characters/PlayerEntity.Family.cs
2026-02-10 18:21:30 +01:00

39 lines
No EOL
1.5 KiB
C#

// WingsEmu
//
// Developed by NosWings Team
using System.Collections.Generic;
using WingsEmu.Game.Families;
using WingsEmu.Packets.Enums.Families;
namespace WingsEmu.Game.Characters;
public partial class PlayerEntity
{
private readonly IFamilyComponent _familyComponent;
public bool IsFamilyWarehouseOpen
{
get => _familyComponent.IsFamilyWarehouseOpen;
set => _familyComponent.IsFamilyWarehouseOpen = value;
}
public bool IsFamilyWarehouseLogsOpen
{
get => _familyComponent.IsFamilyWarehouseLogsOpen;
set => _familyComponent.IsFamilyWarehouseLogsOpen = value;
}
public IFamily Family => _familyComponent.Family;
public FamilyMembership FamilyMembership => _familyComponent.FamilyMembership;
public void SetFamilyMembership(FamilyMembership membership) => _familyComponent.SetFamilyMembership(membership);
public bool IsHeadOfFamily() => _familyComponent.IsHeadOfFamily();
public bool IsInFamily() => _familyComponent.IsInFamily();
public List<FamilyMembership> GetFamilyMembers() => _familyComponent.GetFamilyMembers();
public FamilyAuthority GetFamilyAuthority() => _familyComponent.GetFamilyAuthority();
public FamilyMembership GetMembershipByAuthority(FamilyAuthority familyAuthority) => _familyComponent.GetMembershipByAuthority(familyAuthority);
public FamilyMembership GetMembershipById(long id) => _familyComponent.GetMembershipById(id);
public byte GetAmountOfMembersByType(FamilyAuthority type) => _familyComponent.GetAmountOfMembersByType(type);
}