server-master/srcs/_plugins/WingsEmu.Plugins.PacketHandling/Game/Basic/FlPacketHandler.cs
2026-02-10 18:21:30 +01:00

35 lines
No EOL
1 KiB
C#

using System.Threading.Tasks;
using WingsEmu.Game.Managers;
using WingsEmu.Game.Networking;
using WingsEmu.Packets.ClientPackets;
namespace WingsEmu.Plugins.PacketHandling.Game.Basic;
public class FlPacketHandler : GenericGamePacketHandlerBase<FlPacket>
{
private readonly FInsPacketHandler _fInsPacketHandler;
private readonly ISessionManager _sessionManager;
public FlPacketHandler(FInsPacketHandler fInsPacketHandler, ISessionManager sessionManager)
{
_sessionManager = sessionManager;
_fInsPacketHandler = fInsPacketHandler;
}
protected override async Task HandlePacketAsync(IClientSession session, FlPacket packet)
{
IClientSession otherSession = _sessionManager.GetSessionByCharacterName(packet.CharName);
if (otherSession == null)
{
return;
}
if (otherSession == session)
{
return;
}
await _fInsPacketHandler.HandleAsync(session, new FInsPacket { Type = 0, CharacterId = otherSession.PlayerEntity.Id });
}
}