server-master/srcs/_plugins/WingsEmu.Plugins.GameEvents/Configuration/InstantBattle/InstantBattleConfiguration.cs
2026-02-10 18:21:30 +01:00

41 lines
No EOL
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using WingsEmu.Game.GameEvent;
using WingsEmu.Game.GameEvent.Configuration;
using WingsEmu.Game.Maps;
namespace WingsEmu.Plugins.GameEvents.Configuration.InstantBattle
{
public class InstantBattleConfiguration : IGameEventConfiguration
{
private List<TimeSpan> _timeLeftWarnings;
private List<InstantBattleWave> _waves;
public TimeSpan ClosingTime { get; set; }
public TimeSpan PreWaveLongWarningTime { get; set; }
public TimeSpan PreWaveSoonWarningTime { get; set; }
public short ReturnPortalX { get; set; }
public short ReturnPortalY { get; set; }
public InstantBattleRequirement Requirements { get; set; }
public InstantBattleReward Reward { get; set; }
public List<TimeSpan> TimeLeftWarnings
{
get => _timeLeftWarnings;
set => _timeLeftWarnings = value.OrderBy(x => x).ToList();
}
public List<InstantBattleWave> Waves
{
get => _waves;
set => _waves = value.OrderBy(x => x.TimeStart).ToList();
}
public GameEventType GameEventType => GameEventType.InstantBattle;
public short MapId { get; set; } // 2004
public MapInstanceType MapInstanceType => MapInstanceType.EventGameInstance;
}
}